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Thread: Pardon Our Dust.

  1. #1771
    Is bad, really bad SMASH's Avatar
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    Re: Pardon Our Dust.

    In distribution mb you should upload it somewhere for about 20 (TRUSTED) people to get, then make a torrent to have everyone else DL from. I remember back in SPV1 how we effed up whoever hosted it's hosting and he got charged out the ASS cause so many people downloaded it.

    Edit: Or am I way too early to be thinking about this?
    Last edited by SMASH; May 4th, 2009 at 11:04 PM.

  2. #1772
    Amit's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by SMASH View Post
    In distribution mb you should upload it somewhere for about 20 (TRUSTED) people to get, then make a torrent to have everyone else DL from. I remember back in SPV1 how we effed up whoever hosted it's hosting and he got charged out the ASS cause so many people downloaded it.

    Edit: Or am I way too early to be thinking about this?
    Let's just not get ahead of ourselves. Let's keep the current discussion to the development of the mod.

    So hijacking what the subject of choice at this period in time. Will the AI be able to jack us?

  3. #1773

    Re: Pardon Our Dust.

    Quote Originally Posted by Amit View Post
    Let's just not get ahead of ourselves. Let's keep the current discussion to the development of the mod.

    So hijacking what the subject of choice at this period in time. Will the AI be able to jack us?
    Unless it happened more than it does in halo 2... I wouldn't see much point in putting such a thing in.

  4. #1774
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    AI won't hijack.

  5. #1775
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by teh lag View Post
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    give it time to processssssssss
    That's much better than the first one (where he just hits the front a few times) in my opinon. If the kick to the driver was angled down and backwards more, so it looks more like he's kicking the driver out (assuming that's when the driver would fall out) it might look even better.

    Quote Originally Posted by Masterz1337 View Post
    the exit animations had to be removed.
    Why? tagspace? I didn't realise you where running THAT low.

    Quote Originally Posted by jcap got l4d from Rossmum :D View Post
    Yeah, I've been giving this some more thought, and that's what I was beginning to lean more towards. The installer would be like a 1 MB file that would just contain the instructions for installing the mod. The installer could be configured so it would detect if CE is installed, then detect if it is up date, download any files necessary (whether you need HCE, the update, or just the maps), and then put the maps and the UI in the game.
    If you do run a check to see if HALO CE is installed make sure it checks everywhere, I had to move my HALO CE from my C:/ drive to my second hard drive when C:/ got full and I have a program (Halo Easy Scripter 2 I think) that won't detect my HALO CE folder now. Of course I could just download the maps individually from Halomaps, just I would have to wait for one to finish downloading before starting the next one, I'm ok with that but others might not be.

  6. #1776
    Free Kantanomo English Mobster's Avatar
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    Re: Pardon Our Dust.

    Agreed, I cut and pasted my CE from my C drive to my K drive (portable drive) for space reasons. I didn't install it the way it was SUPPOSED to be installed, I literally just ripped the CE folder from Program Files and stuck it on the portable drive.

  7. #1777
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    Re: Pardon Our Dust.

    In that case, you'd probably just tell the installer where your base Halo Custom Edition directory is, and it would install there instead of the default.

  8. #1778
    Senior Member teh lag's Avatar
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    Re: Pardon Our Dust.

    -The canopy is closed at the end because I don't want to deal with finding out how to make the board anim not interfere with the canopy's normal motion when the vehicle is occupied/unoccupied. It might look a bit strange now, but I think it would be even stranger if when you got out the canopy suddenly snapped back to its original position and opened.

    -He doesn't get in because more often than not the player will encounter shees they're not supposed to use. It just makes more sense to me to build the anim around that case. If (IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF IF YOU FUCKING RETARDS IT'S IF) someone finds a solution to our tagspace problems (which I assure you, we would use if it proved usable, regardless of version number since boarding isn't the only thing being cramped by it) I'd be up for making a version where he does get in, but until then we wouldn't be able to cram in two versions of this anim. I don't even know if we can fit this one.

    -I'll consider revising parts of the anim, but nothing major. I don't really know how I'd angle the kick down from that position... besides, it's just designed to kill the pilot, not kick them out (for the reasons explained above).

  9. #1779
    Senior Member Hunter's Avatar
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    Re: Pardon Our Dust.

    That animation looks amazing, so realistic.

  10. #1780

    Re: Pardon Our Dust.

    I just love the slamming of the canopy... looks like it would hurt.

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