Quote Originally Posted by teh lag View Post
Uh.... would you care to elaborate?
Alright then.

1. Normally most H2 models use normal maps in order to bring out the model. Since Halo CE doesnt allow the use of normal mapping, this can be passed.

2. It might be the render doing it, but it doesnt look right. Heres a pic:



And here is yours (Dane's texture)



One thing if you going for accuracy is the texture itself. Sure, the blue lights on it make it look realistic, but do you see anything like that on H2's textures? No. It also seems to look better that way, since I think the Sentinels never had lights like that, even in Halo 1. The only thing they had was their head sensor.

3. The shield. I like the blue shield idea bungie had rather than the blue-green combo, due to it looking more natural to the Halo environment. Have you even seen a sentinel with green anywhere? I believe not.

Remember, dont take my crit in the wrong way (T3h Lag and Dane)