Nope.
For the extras:
Why not add a slow Motion? 1-10 speeds and all optional throughout the campaign if unlocked (I mean optional by, you can slow it down or speed it up any moment during the game)
I know it's capable in dev mode, so there's no reason why not, right?
If there's a way to set a script up to check what difficulty has been completed, that'd be possible. I don't think there's any UI event function that checks to see what difficulty has been completed :\
bullet time for headshot goodiness?
Wont that mess with the effects of a double speed powerup?
Yeah, he probably ended up bashing the brute's head in.
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