Results 1 to 7 of 7

Thread: Material error

  1. #1
    I was like Um. Delta4907's Avatar
    Join Date
    Sep 2007
    Location
    New York, USA
    Posts
    549

    Material error

    I've gotten this before, but I never had it fixed. I think it has to do with the materials, but I'm not sure what. All my materials are named and index properly, so I don't know what could be the problem.

    Reply With Quote

  2. #2
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Material error

    One or more of the triangles in your BSP don't have a correct material ID.

    Hopefully your map isn't too complex. A quick, though ugly, fix is to select all faces in your map and just give them a MatID of 1. Then you could go through and reapply the materials correctly.
    Reply With Quote

  3. #3
    I was like Um. Delta4907's Avatar
    Join Date
    Sep 2007
    Location
    New York, USA
    Posts
    549

    Re: Material error

    Quote Originally Posted by p0lar_bear View Post
    One or more of the triangles in your BSP don't have a correct material ID.

    Hopefully your map isn't too complex. A quick, though ugly, fix is to select all faces in your map and just give them a MatID of 1. Then you could go through and reapply the materials correctly.
    Oh sorry, forgot to mention that this is a biped, or at least a permutation of one. And I'm sure I've tried your suggestion before, but I'll try again anyway. Thanks.
    Reply With Quote

  4. #4
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Material error

    Or alternatively, open your material editor, and in your edit poly under material ID's turn off clear selection and go through typing your multimaterial ID's in and hitting select ID. Then invert your selection when done.
    Reply With Quote

  5. #5
    I was like Um. Delta4907's Avatar
    Join Date
    Sep 2007
    Location
    New York, USA
    Posts
    549

    Re: Material error

    Ok so going through and renaming the faces to the proper ID didn't work. I'll try your suggestion FireScythe.
    Reply With Quote

  6. #6
    TCTF Cult ****** bobbysoon's Avatar
    Join Date
    Nov 2007
    Location
    Mormon-occupied Caprica
    Posts
    239

    Re: Material error

    or check your multimaterial's IDs. You got geometry using IDs not in the list.
    And also, non-sequential materials (ie, 1,2,4,7,8) in the multi(s) may not be handled correctly by the exporter, but I'm not sure, I never got around to verifying that
    Reply With Quote

  7. #7
    I was like Um. Delta4907's Avatar
    Join Date
    Sep 2007
    Location
    New York, USA
    Posts
    549

    Re: Material error

    Quote Originally Posted by FireScythe View Post
    Or alternatively, open your material editor, and in your edit poly under material ID's turn off clear selection and go through typing your multimaterial ID's in and hitting select ID. Then invert your selection when done.
    Do you think you could elaborate a little more? I got lost at the edit poly part.

    Edit: Wtf, I just tried compiling again and it worked, and this was after fixing some unweighted vertexes. Oh well, thanks for the help anyway.
    Last edited by Delta4907; May 9th, 2009 at 09:10 PM.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •