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Thread: Pardon Our (CMT's) Ignorance.

  1. #91
    Glorious Beacon of Light Disaster's Avatar
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    Re: Pardon Our Ignorance.

    I'm pretty sure several great games have had to cut content as well. Its not that big of a deal. You just seem to want us to cram every thing we can into the mod when that is not the way it should be.

    Reminds me of the maps where new modders will pile all the shit into the map that they can get their hands on.

  2. #92
    Senior Member =sw=warlord's Avatar
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    Re: Pardon Our Ignorance.

    Quote Originally Posted by Limited View Post
    You know what pisses me off the most CMT guys? The way you are fucking kornman over. Your messing him around saying "yeah we will use it" then suddenly changing your mind.

    Like kornman said updating it isnt an easy task, he has spent along time researching it your basically spitting in his face when you play him around.

    Your willing to fuck him over, yet I bet at least one CMT member is using his updated HEK.
    That's whats pissing me off the most as well.
    Also happens to be why paladin got so but hurt and decided to spam -rep.

  3. #93
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Pardon Our Ignorance.

    Quote Originally Posted by il Duce Primo View Post
    What a great comparison. Comparing us to someone who is shooting their head off.
    Well it's essentially what you're doing.

  4. #94
    Taiko Drums = Win
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    Re: Pardon Our Ignorance.

    Quote Originally Posted by il Duce Primo View Post
    What a great comparison. Comparing us to someone who is shooting their head off.
    You're completely missing the point. You're sacrificing something for something completely retarded, is the point.

    Ignorance still hasn't been pardoned yet.

  5. #95
    CMT member/slave il Duce Primo's Avatar
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    Re: Pardon Our Ignorance.

    Quote Originally Posted by FlamingRain View Post
    You're completely missing the point. You're sacrificing something for something completely retarded, is the point.

    Ignorance still hasn't been pardoned yet.
    Because sacrificing the ability to switch your player color and name in campaign is more important than getting the mod out to so many people. Your'e retarded, that's the point.

  6. #96

    Re: Pardon Our Ignorance.

    Quote Originally Posted by Limited View Post
    You know what pisses me off the most CMT guys? The way you are fucking kornman over. Your messing him around saying "yeah we will use it" then suddenly changing your mind.

    Like kornman said updating it isnt an easy task, he has spent along time researching it your basically spitting in his face when you play him around.

    Your willing to fuck him over, yet I bet at least one CMT member is using his updated HEK.
    That's not our intent. We don't want to commit to using OS if it won't help us in any significant way. That seems fair, right? We asked if he could do some extra stuff too, and if he can't or doesn't want to, then he shouldn't feel obligated to do so. I'm sorry if we've come across as overbearing in our request.

    Quote Originally Posted by jcap View Post
    You can overwrite bitmaps and sounds, but by doing that, you'd make many unhappy because no other people (zteam) would be able to use them. You are best off making your own with OS.
    Basically, we can create spv2bitmaps.map and spv2sounds.map, and our maps will reference them instead of the stock bitmaps.map and sounds.map? Sounds nice.

  7. #97

    Re: Pardon Our Ignorance.

    Quote Originally Posted by jcap View Post
    You can overwrite bitmaps and sounds, but by doing that, you'd make many unhappy because no other people (zteam) would be able to use them. You are best off making your own with OS.
    Actually, our tools allow us to decompile any sounds.map/bitmaps.map file and add to it. So theoretically, if cmt released their own sounds.map and bitmaps.map, we can decompile them and add our own tags alongside cmt's and release that way. Though the way kornman seems to be doing the shared resource files, you'll have a config.txt file specifying the map names (ie:cmtbitmaps.map, cmtsounds.map) then open sauce will load those cache files into memory and read from them as necessary. That's what I gathered from korn's post about it anyway.

  8. #98
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Pardon Our Ignorance.

    Yeah, that's what OS would do.

    Only problem with reversing CMT's work and adding on, I guess, would be if you had conflicting tags. Also, if you had to do that, then you would need to release files that are twice the size. OS would just make it easier.

  9. #99

    Re: Pardon Our Ignorance.

    Quote Originally Posted by Disaster View Post
    I'm pretty sure several great games have had to cut content as well. Its not that big of a deal. You just seem to want us to cram every thing we can into the mod when that is not the way it should be.

    Reminds me of the maps where new modders will pile all the shit into the map that they can get their hands on.
    What's called a "feature creep" in the industry. When new features are continually added to a game during production which causes delays, errors, and sometimes missed deadlines. End result being a very buggy game or a game with so much shit in it no one cares to try to figure it all out.

    This leaves me with one suggestion to not just CMT, but everyone. You can always have another version of a mod, you don't need to fit everything you can think into one version (which is cmt tends to do >_>)

  10. #100
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Ignorance.

    Quote Originally Posted by Disaster View Post
    You just seem to want us to cram every thing we can into the mod when that is not the way it should be.
    You know, I'm glad you said this because the irony is that CMT seems to be the ones wanting to cram everything in, rather than use OS and not have to.

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