So, so, let me lay this down since I have seen this whole thing go in gigantic fucking circles.
Masterz, it's a huge lie to say that you aren't having any space issues. Sure, they're gone for now, but the second you try to tweak something, I guarantee they'll come back; you know how the HEK works. It's why I refuse to let Lightning add anything more to Floodlab; it took us how long to get it the way it is, and I don't want to risk another major halt in production because Tool wants to be a douchebag.
And it's true, watching form the sidelines, that every time someone shoots down some of your reasonings as to why you won't use OS, you come up with something a little more convoluted that makes less sense.
Let me say this: while I was pleased with the content added/changed in that last build of d40 that I played, I just want to say, looking back, that it lacked rhyme and reason. I know that Jen Taylor isn't in your team and thus, you can't have Cortana comment on why all of a sudden the quick way to the engine room is blocked off, but there needs to be something in place to explain to the Halo players why they're being rerouted through this completely new and convoluted track of the level, besides for the sake of fighting more enemies. Perhaps try to find a Cortana/Johnson/Stacker/Foehammer sound-alike, or add in some kind of support character to give the needed explanation.
If you guys are done with adding new concepts to the mod and you're still brushing your heads against the size limits, by all means, take up Kornman's offer, and try to replace some of the things you cut from the stock campaign. I've butted heads with you guys on this before, but I still stand strong that Halo is a very cinematic game. With all of the seemingly pointless aesthetic that's been cut to make way for more enemies, I'm starting to feel like BioHalo will have more character in it than this campaign rehash.
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