No throw. Make it a slash out, sort of like a meele but a cutting animation. If you've seen CS:S's knife anims, make it like that.
throwable
non-throwable
something else (explain in post)
nobody ever got my knife ingame - http://i39.photobucket.com/albums/e1...Dog/knife7.jpg
scoob got as far as skinning it... then bleh.
Do it yourself. I might tag it if you're too noob.
Smashing someone over the head with your rifle may or may not kill them; it may just knock them cold. Plus, guns are slow and awkward melee weapons. Knives are fast, light, and extremely lethal when in expert hands.
It's a video game. Video games work on functions. Guns being 'slow and awkward' and knives being 'fast, light, and extremely lethal when in expert hands' has no merit. Especially since the knife will only be as fast as the animation showing the 'attack'. The knife could honesty be a razor-sharp blade or a 3.5" floppy disk, but as far as the function goes it is all the same.
As far as knives go, I've found one example that does them somewhat right and that is Counterstrike. Of course it's insanely unrealistic, but as a video game, it works great since there is no melee function and a single hit does a considerable amount of damage.
Exactly. And even though it doesn't make a load of sense from a gameplay point of view, look at it another wayKnifing someone in a shooter is very degrading and also a challenge. Plus, it adds a whole new element to the game like when the last two players in a round of CS switch to knives
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Here's another reason why it shouldn't be done. HCE Netcode. Knifing in a client sided game is fine by me if it fits in the game, but on a server sided one, where your opponet could literally be on the other side of you due to leading I dont think so. Not only that, but Halo's weapon system doesn't fit the bill. Two weapons and two types of grenades dont call for a knife.
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