View Poll Results: this is the worst poll ever you guys were no help

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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

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  1. #1
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    Re: [WIP] Revelations

    You can have a damage effect or something that push's you up, its kinda laggy but it works perfectly fine I think. Whoever made Dualing keeps did it, he made a air lift that push you up to the flag base.

  2. #2
    Senior Member
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    Re: [WIP] Revelations

    Quote Originally Posted by higuy View Post
    You can have a damage effect or something that push's you up, its kinda laggy but it works perfectly fine I think. Whoever made Dualing keeps did it, he made a air lift that push you up to the flag base.
    They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.

    Just wondering if anyone has any insight into a better way of doing this.

  3. #3
    Untruely Bannable~ Inferno's Avatar
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    Re: [WIP] Revelations

    I have a theory on a different type of grav lift for CE but I don't have time to test it ATM but when I get a chance then I will try it.

    Also sel I need to talk to you about your biped syncing cause the way you are doing it is cutting peoples frame rates in half.

  4. #4
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.

    Just wondering if anyone has any insight into a better way of doing this.
    Loophole you can use so damage effects won't interrupt shields: tick off the "skips shields" and "only hurts shields" flags in the damage section of the tag. It will still accelerate objects touching it.

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