Quote Originally Posted by Selentic View Post
They worked ok, and I would probably take those over the ladders, but the player can get really disoriented if they take damage that pushes them around while they go up it, it also fucks with the shield regeneration, which I have a problem with.

Just wondering if anyone has any insight into a better way of doing this.
Loophole you can use so damage effects won't interrupt shields: tick off the "skips shields" and "only hurts shields" flags in the damage section of the tag. It will still accelerate objects touching it.