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Thread: [Gallery] DEEhunter's Light arrays

  1. #191
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    If thats in CE, lightmaps. If its a render, the materials, lighting, and water.
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  2. #192
    I was like Um. Delta4907's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    I doubt its Halo, just look at the water.
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  3. #193
    Senior Member Malloy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    I dno, is it a show off of where the water hits the skybox horizon?
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  4. #194

    Re: [Gallery] DEEhunter's Light arrays


    Emit your opinions.
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  5. #195
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    You didnt get my good side...
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  6. #196

    Re: [Gallery] DEEhunter's Light arrays


    Rendertits.jpg
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  7. #197
    Hmmm... MetKiller Joe's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post

    Rendertits.jpg
    Looks nice.
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  8. #198

    Re: [Gallery] DEEhunter's Light arrays

    Tried making forerunner textures and failed horribly at it. Took the easy way out.
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  9. #199
    For Auir! ODX's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Too shiny, especially since sand has been being blown onto it for years and years.

    For a second it reminded me of that skyscraper course in Mario Kart 64's battle mode, lol.
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  10. #200

    Re: [Gallery] DEEhunter's Light arrays

    i like the lighting on the metal parts.
    i agree with ODX on his criticism on the boulder and sand. could be a little duller and more believable.
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