I attempted to upload open sauce to halomaps, which was just the default code with the statistics section commented out, and it was working fine for me, of course I haven't actually played against anyone with it, only ai, but I don't think Dennis actually tests maps beyond starting the game, starting the map and walking around for a bit. Also modacity was informed that I intended to upload it to halomaps (in the open sauce "seven ate nine" thread), just look through my posts, I haven't made that many yet.
Actually to my admittedly limited knowledge there hasn't been that much testing, but I've been using Kornman's Kornman 00 app (scince it can edit UI widget tags) almost without fault for some time, so I feel there would be nothing wrong with open sauce. As I already said the sauce itself seems to work too (until I tried to open Sapien with the .dll in place, Sapien didn't like that)(I wanted to try and script a map using the gravity function/command).
My C drive on my desktop has less free space than that, luckily I still have a large amount of space on the secondary drive though. Video editing is a hobby of mine, and there's alot of un-compressed .avi files on both drives for my various film projects.
That is a good idea in my opinon. Finish the campaign then release it as it is and make another version with as much as possible bundled into shared files, which logiclly would take up less precious disk space. Also you might be able add the Delta Halo UI theme back into the open-sauced, shared map version, especially if you can put more than just bitmaps and sounds into the shared maps (although the ui_widget_definition tags probablly don't take up that much space anyway).
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