And just how many people are going to be downloading just one level?
Simple: You distribute the CMT sounds, bitmaps, and loc map files and the DLLs into one 7zip, and release it as Halo CMT, mapfiles not included. Then you have each map up for download with a readme stating that the maps will not run without Halo CMT.
Two concurrent downloads for one level. Oh dear god I don't think my pea brain can handle it.
Plus, this would lay out a framework for future CMT multiplayer releases. Would prefer to download a 20-30MB map instead of a 70+ MB one.
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