I'm not going to even get started on this again - I just have one quick obvious-man question: Why is the red flag at blue and the blue flag at red?
I'm not going to even get started on this again - I just have one quick obvious-man question: Why is the red flag at blue and the blue flag at red?
You really need to fix those triangle insets on the tunnel thing by the hog. They look really out of place, along with the window on the side of the building. Either leave it blank or do something else entirely with it.
I noticed that, too. But boot up Turf in Halo 2 and look for yourself: The red flag is surrounded by Blue Crates, and the Blue flag is... Well, actually, the blue flag doesn't have any red or blue near it, it was just a coincidence that the colors are switched in Domain. I'm trying to stay as faithful as possible to Turf while changing the setting and changing the weapon set to Halo 1 weapons.
SMG = Assault Rifle
Battle Rifle = Pistol (Yes, this means you don't spawn with one at start)
Magnum = Plasma Pistol
Brute Plasma Rifle = Plasma Rifle
Plasma Rifle = Plasma Rifle
Sniper = Sniper
Brute Shot = Needler
Shotgun = Shotgun
This means that the spawns have to be accurate as well.
Last edited by English Mobster; May 27th, 2009 at 05:02 PM.
I have an alpha uploaded you guys can download today only (until 3 PM Pacific Time tomorrow). I won't have a server running, so you'll have to test on LAN (unless someone starts a server).
GONE!
Let me know what you think. All gametypes supported, but KOTH needs some adjustments.
Last edited by English Mobster; May 29th, 2009 at 07:18 PM.
man, this is such a cool idea. however, i have to admit that it seems poorly executed. your map looks good, but it's nothing amazing. imo, it looks like you did some minor editing on the original bsp. if you really want to make it look good, try making new "paths" through your level by completely destroying buildings and making full overhauls in some areas. add more damage man - flip some cars, have debris lying everywhere, and just make it look more torn. I just think it is going to feel just like turf, with nothing really new and creative.
this is all opinion. take or leave it.
other than that, it's looking good. i just think you should add more to your idea...really exaggerate the war-torn look.
~Scoob
^ He's pretty much right. Although turf is a nice map, I was hoping it wouldn't have the same flow. Add paths like scoob said, but most importantly work on the environment and make it seem original and beautiful.
the map seems a little darker than it needs to be, and please shrink all the smoke effects -is actually really anoying after a while
I am going to be adding in more lighting, and I agree that there is a bit much smoke.
Also, I'm working on adding alternate paths to the bases. Currently, I have another way to get to the Blue Flag and I'm modeling a more detailed interior holding either a flamethrower or a rocket with very limited ammo to the damaged building by the Red base. I'm also going to be collapsing a building or two, as well, and modeling an alternate route to the Red flag.
In that corner where its all red, add some fire with orange light. Tone down the red coming from the sign, so it gives a nice blend of the two lights.
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