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Thread: Quick-Crit 2008-2009

  1. #3791
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    looks like the armours made of a mossy stone
    Lag pointed out how strong the dirt and grime was. I made it less apparent, so it should look more like metal again.

  2. #3792
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Well, it is ceramic d:

  3. #3793
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Yeah, but bungie didn't make it look that way in h1 (to me), and I'm going (somewhat) for bungie's look.

  4. #3794
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ThePlague View Post
    I actually like it.
    as do I

  5. #3795
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Was there a multipurpose map applied?

  6. #3796
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    Was there a multipurpose map applied?
    Uh, duh?
    As far as I know, a multi is required for the texture to show a cubemap.

  7. #3797
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    No, you could apply a cubemap without a multi. But then the cubemap would just apply to everywhere on the fp arms.

  8. #3798
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Don't forget the glowy shield lights.

  9. #3799
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks awesome, scratches seem better than before.

  10. #3800
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    i like the rubber/leather/black parts.

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