Quote Originally Posted by Scooby Doo View Post
dam dude. i like it. but at the same time, it's a big disappointment for me somehow. basically, i imagined a different set of textures on it. don't get me wrong, it looks really good. but it also looks like all of the other maps out there of similar style.

i say you edit your bitmaps to make it look different. use a different cliff wall, different grass, and mb add some details/ware/tear/grime to your structure's bitmaps. and choose a different sky...the whole sunset look is getting overused(no offense). i would use dark, deep coloration and a sick gloomy kinda sky. mb even add a little rain in there. just do something so it doesn't look like all of the other maps out there.

you can ignore this if you'd like, it's strickly a matter of opinion. i just think this has a lot of potential and it would be cool if you put some textures on it that were made specifically for your map. good luck, and if you want to try my idea - pm me and i'll try to guide you and mb help you a bit. good luck, and nice work so far.


~Scoob
Not sure if you read the whole thread, but none of the textures are final, and con is making a new sky just for this map lol

If you can help out with textures though that'd be really helpful, my texturers are mia (other than con), and con is pretty busy with his sky.

Quote Originally Posted by StankBacon View Post
is the sound your working with still open in your audio editor?
No, they weren't; p0lar's dlls fixed it though.