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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #341
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    No, I didn't. Got a link?
    http://hce.halomaps.org/index.cfm?pg=3&fid=1632

    Quote Originally Posted by Selentic View Post
    I looked at teh lag's tutorial on ghost's and it said OGG was good for animation sounds, Tool was like yo 256 kb, and I have never compiled sounds before heh
    I only go by what I see in stock tags. OGG might be better, not sure if there's any more overhead for decoding OGG sound effects.

    Just a rule of thumb I've always followed.

  2. #342
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Revelations

    dam dude. i like it. but at the same time, it's a big disappointment for me somehow. basically, i imagined a different set of textures on it. don't get me wrong, it looks really good. but it also looks like all of the other maps out there of similar style.

    i say you edit your bitmaps to make it look different. use a different cliff wall, different grass, and mb add some details/ware/tear/grime to your structure's bitmaps. and choose a different sky...the whole sunset look is getting overused(no offense). i would use dark, deep coloration and a sick gloomy kinda sky. mb even add a little rain in there. just do something so it doesn't look like all of the other maps out there.

    you can ignore this if you'd like, it's strickly a matter of opinion. i just think this has a lot of potential and it would be cool if you put some textures on it that were made specifically for your map. good luck, and if you want to try my idea - pm me and i'll try to guide you and mb help you a bit. good luck, and nice work so far.


    ~Scoob

  3. #343

    Re: [WIP] Revelations

    Project Shockwave needs you, Connie.

  4. #344
    Chasing Meteors Sever's Avatar
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    Re: [WIP] Revelations

    Hell, I'd make the whole map's atmosphere extremely bright, washed out, windswept and bleached bone-dry outside, (Installation 00 sub-chapter of The Ark - even though it isn't on the Ark, you could still use those bramble plants everywhere too) and dark, humming, and alive inside - not ancient, like Installation 05, but finished with that region's construction and already fully functioning.

  5. #345

    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    EXCEPTION_ACCESS_VIOLATION

    is the sound your working with still open in your audio editor?

  6. #346
    Senior Member
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    Re: [WIP] Revelations

    Quote Originally Posted by Scooby Doo View Post
    dam dude. i like it. but at the same time, it's a big disappointment for me somehow. basically, i imagined a different set of textures on it. don't get me wrong, it looks really good. but it also looks like all of the other maps out there of similar style.

    i say you edit your bitmaps to make it look different. use a different cliff wall, different grass, and mb add some details/ware/tear/grime to your structure's bitmaps. and choose a different sky...the whole sunset look is getting overused(no offense). i would use dark, deep coloration and a sick gloomy kinda sky. mb even add a little rain in there. just do something so it doesn't look like all of the other maps out there.

    you can ignore this if you'd like, it's strickly a matter of opinion. i just think this has a lot of potential and it would be cool if you put some textures on it that were made specifically for your map. good luck, and if you want to try my idea - pm me and i'll try to guide you and mb help you a bit. good luck, and nice work so far.


    ~Scoob
    Not sure if you read the whole thread, but none of the textures are final, and con is making a new sky just for this map lol

    If you can help out with textures though that'd be really helpful, my texturers are mia (other than con), and con is pretty busy with his sky.

    Quote Originally Posted by StankBacon View Post
    is the sound your working with still open in your audio editor?
    No, they weren't; p0lar's dlls fixed it though.

  7. #347
    chilango Con's Avatar
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    Re: [WIP] Revelations


    ignore the mountains, they're from another map.

  8. #348
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations



    You know you've done something incredibly right when your final product looks like concept art.

  9. #349
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Revelations

    That. Is. Amazing. You are amazing. I can use that as a background it's so good.

  10. #350
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    dem fukken clouds

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