Keep it up.
I think its great that you are ambitious, but I'd start smaller next time. Modeling, texture placement, and level design (this is the most important; I've seen CS:S levels that keep people entertained for hours and all they have is the original prototypical blocks) are skills that take time to get good at. I'm not the greatest at it, but this is what people tell me.
And, to be quite honest, it isn't too bad. You could work on scaling your textures.





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