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Thread: Mechwarrior: Living Legends *Warning Lots Of Images*

  1. #61
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Quote Originally Posted by Freelancer View Post
    Hey guess who isn't able to play this at all?

    ~it's you~
    I'm pretty sure ~It's you~
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  2. #62
    InnerHoaers mech's Avatar
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*



    Welcome to the eighth overall and fourth weekly update for May of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS.

    Another week has passed and still the pace is high. In today's update we're bringing to you a 3D panorama view showing the interior of the Mech hangar and some more delicious playtest screenshots. If you liked the sound of this, you'll love what else we have: we've got confirmed beta content. No, it's not a release date, but it's a signal to you that release is not far out anymore. Last but not least, we've got awesome news from Crytek, too. Enjoy this update!

    Experience The New Mech Hangar

    In our Weekly Update V, the first in May, we presented to you the new Mech hangar. Today, we've got something very special: a 3D panorama experience of the construction bay level of the hangar. Download the file below and simply follow the instructions given in the included Readme.txt file.
    http://www.mediafire.com/?zo2mzzmmmz4


    Confirmed Beta Content: Solaris Arena Maps

    Yes, we're finally getting close and while we are not yet ready to announce a release date, we're able to confirm certain content that will be available in the first official relase of MechWarrior: Living Legends. While we originally expected to have two, maybe three maps for the Solaris Arena game mode, we're now happy to announce that no less than five maps will be released straight away. These five maps can be seen on the screenshots below. If you're missing your favorite map here, don't despair: these maps are the ones closest to being done, but that doesn't mean the other maps will never see the light of day.





    MWLL Presents: Crytek's Newest Employee

    If you've just had a deja vu, rest assured: no, we're not short on news and recycling old announcements. The team of MechWarrior: Living Legends is indeed proud to again present to you Crytek's newest employee. While it hardly comes as a surprise to see another talented developer being offered a job opportunity in the games industry, the team is still proud to see another one from its ranks take the next step. While, like last time, Crytek's newest employee has the Tracy family name, this time, it is MWLL's Co-Lead and Creative Director Daniel "Kamikaze" Tracy who went all the way from Canada to Frankfurt, Germany, to work at Crytek.

    Please join the team in wishing Kamikaze a great time and career at Crytek.

    Playtest Impressions

    Again, here are a few pictures from this week's playtest.


















    Last edited by mech; June 1st, 2009 at 04:37 PM.
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  3. #63

    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Hot Damn. Any release? Beta? Anything? I want to try this.

    NOA.
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  4. #64
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

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  5. #65
    InnerHoaers mech's Avatar
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Quote Originally Posted by AAA View Post
    Hot Damn. Any release? Beta? Anything? I want to try this.

    NOA.
    You'd know if you bothered to read the post.

    What do you guys think of the mechhangar?


    Edit: Alternate link if the previous one didn't work

    http://www.megaupload.com/?d=PWF8C4IF
    Last edited by mech; June 1st, 2009 at 09:00 PM.
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  6. #66
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Is that an Owens in bay 7? Also, I'm assuming the clan's hangars won't have a Federated Suns ensign?

    Edit: Nevermind...I forgot about that article on crymod from December. (Daishi replaced with Kodiak)
    Last edited by Daishi; June 1st, 2009 at 10:45 PM.
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  7. #67

    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Why do ALL of the lights work in the hangar? When's the last time you walked into some kind of military storage/operations facility and saw ALL of the lights working? Make some unlit/broken and it'll have an even more realistic feel.
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  8. #68
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Quote Originally Posted by Freelancer View Post
    Why do ALL of the lights work in the hangar? When's the last time you walked into some kind of military storage/operations facility and saw ALL of the lights working? Make some unlit/broken and it'll have an even more realistic feel.
    They don't ALL work...if you look at the fourth one from the front, in middle, it's much dimmer than the rest. :P In the panoramic view, it's facing the hangar doors, looking up at about 50 degrees.
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  9. #69

    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    Quote Originally Posted by Daishi View Post
    They don't ALL work...if you look at the fourth one from the front, in middle, it's much dimmer than the rest. :P In the panoramic view, it's facing the hangar doors, looking up at about 50 degrees.
    Still works and isn't broken.

    I'm talking shot out/burnt out bulbs and flickering effects on a couple every now and then.
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  10. #70
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    Re: Mechwarrior Living Legends *Warning Lots Of Images*

    HAVING WORKING EQUIPMENT IN THE MILITARY IS A SIN AGAINST GOD
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