Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 85

Thread: Open Sauce Update #2

  1. #11
    Project Sapphire Modder Rhydgaled's Avatar
    Join Date
    Mar 2009
    Location
    Wales, UK
    Posts
    72

    Re: Open Sauce Update #2

    Quote Originally Posted by Advancebo View Post
    Does the campaign thing mean you can use the other map names? Like a20, a40, b10, b20, etc?
    I'm interested to know this too. Will it also allow several campaigns, that I could intergrate as seperate campaigns in my UI? (I'm thinking of making a little app that renames all the CMT SPv2 campaign missions and supporting both the default and CMT SPv2 campaigns at once in my sapphire UI). I have a few ideas as well, but I'll use the ideas thread.

    Also, are you ever going to release that user manual you promised us?
    Reply With Quote

  2. #12
    Don't worry, Jelly's here Jelly's Avatar
    Join Date
    Sep 2006
    Posts
    1,309

    Re: Open Sauce Update #2

    So, do I understand correctly that Yelo Battery is coming to 1.08?
    Reply With Quote

  3. #13
    Senior Member FireScythe's Avatar
    Join Date
    Sep 2006
    Location
    UK, England
    Posts
    321

    Re: Open Sauce Update #2

    Quote Originally Posted by Advancebo View Post
    Changing daylight sky tag.
    Its like a sky tag, with the ability to change the time of day. And not just day-night changes, but actual rotation between all differences of day and night. Like if you look up, you see the sun in a position in the sky, with the level in a certain lighting depending on the position of the sun. Then as the game progresses, and you look back up, the sun is in a different position in the sky, and it affects the lighting of the map. And along with night time, where you see the moon go across the sky. Then in the morning, you see the sun rising over the horizon.
    If your talking about dynamically changing the maps lighting while you play I doubt thats going to be feasible as you can't change Halo's rendering engine so theres only two ways I can think of doing it.

    1. Do radiosity every frame () , or 2. have a dynamic light emitting over the entire level which would probably kill any PC and wouldn't have shadows.

    If you want a static sun then I suppose thats feasible, but a number of factors would have to be taken into account if you wanted to be accurate. Ie. Basis' orbit around the sun and its orientation, Basis moons orbit and where Halo falls inbetween, and Halos rotation. Not to mention date and time.....might be easier just to guess .
    Reply With Quote

  4. #14
    Project Sapphire Modder Rhydgaled's Avatar
    Join Date
    Mar 2009
    Location
    Wales, UK
    Posts
    72

    Re: Open Sauce Update #2

    Quote Originally Posted by Advancebo View Post
    Changing daylight sky tag.
    Its like a sky tag, with the ability to change the time of day. And not just day-night changes, but actual rotation between all differences of day and night. Like if you look up, you see the sun in a position in the sky, with the level in a certain lighting depending on the position of the sun. Then as the game progresses, and you look back up, the sun is in a different position in the sky, and it affects the lighting of the map. And along with night time, where you see the moon go across the sky. Then in the morning, you see the sun rising over the horizon.
    Kirby_422 has done this I think, it hasn't been released yet though as far as I know so maybe something was discovered which stopped it working. See here for a youtube video.
    Reply With Quote

  5. #15
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: Open Sauce Update #2

    Thanks for sticking with the community, Korn. Also, I think I can get me and a few others to come up with a list of feasible ideas, hopefully you would be able to implement them.
    Reply With Quote

  6. #16
    kill anime users Rook's Avatar
    Join Date
    Jul 2007
    Posts
    2,114

    Re: Open Sauce Update #2

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.


    Play while reading ^

    Your passing has suspended reality for all of us. It was way too soon, and completely unfair on all accounts. I know as humble as you always were, that you would still be pleased to know that the world sends its love and that people all over this planet have been grieving. We've all lost a friend, we've lost a champion, and we're gonna take some time adjust to that.

    But as you know, time seems to vary in speed. Some days it goes fast, other slow. But you will remain in the hearts of the Modacity folks. we knew the passing of "SPV2" came hard for you. You cried and pounded on the door of Masterz out of anger, fully knowing that it was Bungie who fucked the game and not him. You slowly moved away from Halo due to real life, something we would never understand. But alas, it is too late to reverse your thoughts. You committed suicide. A permanent solution to a temporary problem.

    Farewell, Kornman00
    September 2006 - June 6, 2009
    very srs
    Reply With Quote

  7. #17
    For Gnomejas sevlag's Avatar
    Join Date
    Oct 2008
    Posts
    1,875

    Re: Open Sauce Update #2

    korn, i haven't been around long or know you well, but i've used your programs you've made and its sad to see someone who has been with this community for quiet some time go,i really can't think of any proper things to say...

    but good bye korn, the community and every CE player should and does thank you for the unfathomable good you've done to CE
    Reply With Quote

  8. #18
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
    Join Date
    Aug 2006
    Posts
    4,193

    Re: Open Sauce Update #2

    Why is everyone saying goodbye? God damn, this is like that Onion news video of people mourning the future deaths of those who will die in the future dam break.
    Reply With Quote

  9. #19
    For Gnomejas sevlag's Avatar
    Join Date
    Oct 2008
    Posts
    1,875

    Re: Open Sauce Update #2

    Quote Originally Posted by jcap View Post
    Why is everyone saying goodbye? God damn, this is like that Onion news video of people mourning the future deaths of those who will die in the future dam break.
    know i understsand that he isn't fully leaving, but its kinda like something to be sad about that someone who has heavily contributed to halo:custom edition to leave the scene of CE

    i know he'll probably still kick around throwing in his two cents once ina while, but he'll eventually fade into obscurity
    Reply With Quote

  10. #20

    Re: Open Sauce Update #2

    We're saying goodbye because we're assassinating korn tommorow

    It kind of is a big deal, Korn is the godsend of Programmers :P
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •