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Thread: [GALLERY] Newbkilla's past to present work

  1. #91
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Not trying to be demanding or anything, but could you be more specific?
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  2. #92
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Your pump is one shape the whole way through. The real thing has many distinct regions.

    Your stock is flat. The real thing is oval.

    Your trigger grip is flat. It needs to extrude from oval at the bottom and then flatten out towards the bottom of the receiver BUT NOT BE TOTALLY FLAT.

    The bottom of the receiver is rounded. Not flat. Fix it.
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  3. #93
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Thank you.
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  4. #94

    Re: [Gallery] Newbkilla's past to present work

    When it comes to the stock, remember, quads are your friend. Also if this is going into any sort of game you don't need the stock plate. or hardly any details on the stock for that matter. It won't ever be seen.
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  5. #95
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Render



    Viewport



    With normal map

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  6. #96
    Joshflighter
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    Re: [Gallery] Newbkilla's past to present work

    Much better then you have before.
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  7. #97
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    Idk what happened to the bevels on the sides of the barrel. The uwv's are messed up. I tried to fix it once, and it looked better, but it's still crappy. And also, this looks like a trashcan barrel at a park I went to yesterday, lol.
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  8. #98
    HA10 Limited's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    To be honest the texture you picked doesnt really help. Its very stretched.

    Also look into specular textures, they help give metal that extra pop. Also put in some lights, perhaps bake on an AO, that helps add to the realism.
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  9. #99
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    I tried to fix it up again.. This was taken a while ago. But anyway,



    I added some rust of the bottom of the barrel and top. I do have a specular map in there already. It doesn't really help considering I'm using a special shader that already gives it the "shine".
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  10. #100
    Hey there! Llama Juice's Avatar
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    Re: [Gallery] Newbkilla's past to present work

    a barrel that beat up shouldn't "shine" it should have highlights in certain areas, but shouldn't have much specular to it at all.

    Also, the bottom of your barrel looks more like concrete than metal. The texture overall doesn't look like it really fits the barrel because of the scratches and such that go through your rings on it. It looks like you had a barrel sitting in a park, some kids scratched the shit out of it, (but didn't dent it at all) then someone clamped those rings around it afterward.

    The normal's blue channel also looks inverted or something... look at the white spots on the barrel that's laying down. it looks like they're extruding, rather than intruding. (is that a word?)
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