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Thread: Open Sauce Update #2

  1. #21
    Senior Member Hunter's Avatar
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    Re: Open Sauce Update #2

    The future looks bright, well, korn. A thank-you from everyone in the Halo community to you for all of the support and products which you have given us. And for all of the time you have dedicated to this community. Good luck in what ever you go into, I am sure you will do an amazing job.

    OS sounds like it is going to awesome. It would be typically good if you can do the walking on vehicles, like some sudgested in the other thread. Scarab battles anyone?
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  2. #22

    Re: Open Sauce Update #2

    Combining multiple bsp's into one map . . . yes, but a new twist: Allow different gametypes for each bsp switch, and where you die, is where you respawn, then the carnage report is a multiple score card summarizing each game for each player.

    Much like a triathlon, it includes multiple game skills. Start out on one bsp as race beginning and ending nav and completion time, then teleport to oddball for 2 minutes of skullduggery- then tele to another, then shotties no shields slayer, tele to the final, and autobalance for ctf.

    How's this different than multiple maps in a cycle? its a single map with a single carnage report. I dont think this can be achieved currently by hek or other apps.

    Think of it as Halo-Gladiator? Halodiator?
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  3. #23
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    Re: Open Sauce Update #2

    Quote Originally Posted by FireScythe View Post
    2. have a dynamic light emitting over the entire level which would probably kill any PC and wouldn't have shadows.
    Not really, unless you use a lot of dynamic lights, almost every pc with a graphics card thats not years old won't have any issue.
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  4. #24
    Hey there! Llama Juice's Avatar
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    Re: Open Sauce Update #2

    For the real time lighting changes thing..

    Couldn't you just render radiosity for like every "hour" or two and then interpolate between them real time? I don't know anything about how it'd work codeside... but I'm pretty sure this is how they do it in GTA IV isn't it? (render a ton of lightmaps and go between them)

    Also, Korn... <3
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  5. #25
    Senior Member Hunter's Avatar
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    Re: Open Sauce Update #2

    Maybe a particle blur effect for engines heat?
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  6. #26

    Re: Open Sauce Update #2

    I'd like to see a script command allowing you to set a specific players perspective as 3rd person.

    For instance:
    Code:
    (player_set_3p <playerid> <boolean>)
    <playerid> is the players unique number in the player list, the <boolean> sets the statement as true/false.
    Another thing i'd like to see is a script command to change a bitmaps index value in real time for a specific shader. This would help with things like rtr simulation (using region specific cubemaps) and allow for more emblem variation.

    For instance:
    Code:
    (bitmap_change <shader> <bitmap> <index>)
    <shader> is the shader's tagpath containing the bitmap, <bitmap> is the bitmaps tagpath, <index> is the index value you'll switch to.
    For region specific cubemaps (like halo 3) you could place trigger volumes around a map, then change the mc's visor cubemap based on his location. Changing the bitmaps index value can also help with the day/night change, if you render different lightmaps for each time of day, then switch between them in real time.

    Anyway, when the time comes it'll be sad to see you go korn.
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  7. #27
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Update #2

    Quote Originally Posted by Choking Victim View Post
    For region specific cubemaps (like halo 3) you could place trigger volumes around a map, then change the mc's visor cubemap based on his location.
    Oh, so that's how it is done, I wondered how the cubemap on the spartan visor could show the map without reflecting players etc. Whatever happened to real time reflection in HALO 3 anyway? in the anouncement trailer vidoc thing they said he had real time reflection on his visor. (Does it actually have real time reflection in campaign, I know it doesn't for multiplayer.)
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  8. #28
    TCTF Cult ****** bobbysoon's Avatar
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    Re: Open Sauce Update #2

    Loading of <mapname>.dll before loading <mapname>.map, or something like that
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  9. #29
    chilango Con's Avatar
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    Re: Open Sauce Update #2

    I'm not sure how difficult this might be, but divide the screen in half and have each half rendered from two side-by-side cameras for cross-eyed stereo vision win. I'm also not sure how good that would be for your eyes after a while, heh. Hows OS going to work with DXTweaker for us camo fix people?
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  10. #30
    am I an oldfag yet? Heathen's Avatar
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    Re: Open Sauce Update #2

    sad day.

    bye korn.

    Srs.
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