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Thread: What is UT3 capable of?

  1. #1
    Untruely Bannable~ Inferno's Avatar
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    What is UT3 capable of?

    Well once I finish IMP and the Epsilon mod I've decided to move on to a new game (probably ut3) and I wanted to know what is possible in UT3. I have a good idea for a mod but I don't know if it possible in the engine so here we go.

    1. Reassign a key to "melee" and add animations and what not.
    2. Script the shields to regenerate.
    3. Physics on weapons (not floating)
    4. Re spawn times on weapons.
    5. Reduce weapon count in inventory to 2 and have weapons swap.
    6. Ammo counters on weapons FP model.
    7. Add overheating to weapons and have meters to show heat on FP model.
    8. Secondary triggers (overcharge)
    9. Replacing the biped model (removing the custom bipeds and making it all standard)
    10. Replacing FP arms (same thing as above but with FP arms)
    11. Custom animations 1st person and 3rd person
    12. Custom sounds
    13. Reduce walking speed.
    14. Remove double jump.
    15. Remove wall jumps and other tricky shit.
    16. Make flag a weapon that must be carried.
    17. Vehicles that are not destroyed but transfer all damage to the player (while cutting it to a fraction)
    18. Custom physics for vehicles.
    19. Custom particles.
    20. Support for max 8 exporting / importing
    21. Importing BSP's or Meshes with collision from max 8.
    22. Bumped cube maps or any shader of similar type.
    23. Changing player FOV.
    24. Adding a global trigger on all weapons for right click grenades.
    25. Power ups invis/over shield (in combination with shield recharge #2)
    26. Sitting in a vehicle first person with a weapon readied and able to fire.
    27. Reloading FP and 3rd person.
    28. No fucking hoverboard or translocater.
    29. Custom gametype editing (KOTH oddball zombies territorys assault)
    30. Custom UI

    There are other things I can't think of atm. I'll add them as I think of them.

    Also I know its very obvious what I'm thinking of doing.
    Last edited by Timo; November 22nd, 2010 at 08:01 PM.
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  2. #2
    Conversation Terrorist Pyong Kawaguchi's Avatar
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    Re: What is UT3 capable of?

    Considering Frontlines fuel of war has recharging energy, melee, global grenades, no double jump/tricky crap, and alot of the other listed, I'd assume that it should be possible.
    If not as ut3, a Fuel of war mod though.
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  3. #3

    Re: What is UT3 capable of?

    Just about all of that is possible with mutators, save for anything that modifies the original game data, IE a custom UI would not be possible, I don't think. The only thing that is affected is in-game stuff.

    For the most part though you can do pretty much any of that stuff if you have the programming know-how. It's scripting-based, much like Quake, just more complex.
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  4. #4
    A Loose Screw Phopojijo's Avatar
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    Re: What is UT3 capable of?

    Custom UI is possible and well-since-done...

    Not anywhere near easy but...
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  5. #5
    Glorious Beacon of Light Disaster's Avatar
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    Re: What is UT3 capable of?

    Pretty much everything is possible just about.
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  6. #6
    SDavis Juice sdavis117's Avatar
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    Re: What is UT3 capable of?

    So you want to make a Halo mod for UT3 Inferno?
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  7. #7
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    Re: What is UT3 capable of?

    Everything I see in that list is absolutely possible. UT3 is one of the most flexible engines I've ever seen.
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  8. #8
    Untruely Bannable~ Inferno's Avatar
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    Re: What is UT3 capable of?

    So any tips or tutorials you guys want to link me? I'm going into a brand new engine that I've never used before. I'm kind of scared.
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  10. #10
    Untruely Bannable~ Inferno's Avatar
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    Re: What is UT3 capable of?

    Thanks man. Hopefully this project will work out and we will be playing the same old game with a better net game and shader engine some day.
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