Well once I finish IMP and the Epsilon mod I've decided to move on to a new game (probably ut3) and I wanted to know what is possible in UT3. I have a good idea for a mod but I don't know if it possible in the engine so here we go.
1. Reassign a key to "melee" and add animations and what not.
2. Script the shields to regenerate.
3. Physics on weapons (not floating)
4. Re spawn times on weapons.
5. Reduce weapon count in inventory to 2 and have weapons swap.
6. Ammo counters on weapons FP model.
7. Add overheating to weapons and have meters to show heat on FP model.
8. Secondary triggers (overcharge)
9. Replacing the biped model (removing the custom bipeds and making it all standard)
10. Replacing FP arms (same thing as above but with FP arms)
11. Custom animations 1st person and 3rd person
12. Custom sounds
13. Reduce walking speed.
14. Remove double jump.
15. Remove wall jumps and other tricky shit.
16. Make flag a weapon that must be carried.
17. Vehicles that are not destroyed but transfer all damage to the player (while cutting it to a fraction)
18. Custom physics for vehicles.
19. Custom particles.
20. Support for max 8 exporting / importing
21. Importing BSP's or Meshes with collision from max 8.
22. Bumped cube maps or any shader of similar type.
23. Changing player FOV.
24. Adding a global trigger on all weapons for right click grenades.
25. Power ups invis/over shield (in combination with shield recharge #2)
26. Sitting in a vehicle first person with a weapon readied and able to fire.
27. Reloading FP and 3rd person.
28. No fucking hoverboard or translocater.
29. Custom gametype editing (KOTH oddball zombies territorys assault)
30. Custom UI
There are other things I can't think of atm. I'll add them as I think of them.
Also I know its very obvious what I'm thinking of doing.
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