The shadow of the player bug What is the problem ?
It happens when you use old zteam tags.
My guess would be a borked collision tag on the biped. Compare the zteam model_collision_geometry tag to the stock one and see if there's anything different to them settings-wise, besides the actual geometry data.
I solve the problem alone it was a bug with shaders
If it was from one of zteam's shaders, it might help to post the bug fix too. Those captures look nice though. Good 'ol Halo engine
For Halo Full http://gaighermod.free.fr/nk/index.p...ption&dl_id=37 map name : Paradis_Perdu
Ohhh kewl
I downloaded it but it says the file is missing or corrupt...
Can you compile this for CE?
Isn't that for CE?
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