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Thread: Open Sauce Ideas thread

  1. #121
    Senior Member =sw=warlord's Avatar
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    Re: Open Sauce Ideas thread

    @freelancer: theres a flag in the biped tag if i remember correctly that does exactly that.

    Kornman, would it be possible to make the light from the sun a dynamic light? because if i remember correctly the bumpmapping in halo only works with dynamic lightning and radiosity is not dynamic.
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  2. #122
    CMT member/slave il Duce Primo's Avatar
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    Re: Open Sauce Ideas thread

    A new shader_environment shader that can use blend maps to blend between 3 detail maps. This is used in H3 and here's an example that they showed in one of their publications.


    As you can see they blend between RGB values. Could you take away Alpha channels from the original and add in a place to add a blend map bitmap. From there I guess it would take reworking on how detail maps are blended with eachother. Is this possible to do?
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  3. #123

    Re: Open Sauce Ideas thread

    actually, it can blend between 4 different channels.
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  4. #124
    Senior Member Malloy's Avatar
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    Re: Open Sauce Ideas thread

    Blend maps, take me in your arms.
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  5. #125
    Glorious Beacon of Light Disaster's Avatar
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    Re: Open Sauce Ideas thread

    oh god yes

    I was thinking about something like this the other day but with vertex colors.
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  6. #126
    CMT member/slave il Duce Primo's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by CtrlAltDestroy View Post
    actually, it can blend between 4 different channels.
    What does it use for the 4th detail map? White?
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  7. #127
    Glorious Beacon of Light Disaster's Avatar
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    Re: Open Sauce Ideas thread

    Probably grayscale colors.
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  8. #128
    おはようございます klange's Avatar
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    Re: Open Sauce Ideas thread

    Alpha.
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  9. #129
    am I an oldfag yet? Heathen's Avatar
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    Re: Open Sauce Ideas thread

    so halo can do animated textures right?
    So why not make the "water" part of the map that you can walk through, like foliage, and have an animated texture handle the water effects?
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  10. #130
    Cancer paladin's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Heathen View Post
    so halo can do animated textures right?
    So why not make the "water" part of the map that you can walk through, like foliage, and have an animated texture handle the water effects?
    Brents doing that for Quo, one water plane is jsut gonna be a really nice texture.

    Bump maps on scenery?
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