here is an example of map which I have create
It's usually a pretty bad idea to mix forerunner, covenant, or human textures together onto objects they don't fit on.
I would also like to know why you're using cliff textures on buildings.
It's a good start, and it looks like you did actually put in some effort, but try to get the textures right. Try to make some more geometrically interesting buildings too, as they stand now they're just boxes. They don't need to jump off the screen, but as they stand now they're just boring.
Bienvenue Ã* Modacity
When designing a level, initially place function over form. Try to choose a location that seems ordinary and plausible, then change it slightly for gameplay. Everything in the lmap needs to have purpose in gameplay, visuals, and in the setting of the map. For this map, there's no explanation what this place is, or why it looks like this. From one pic, it looks like you have a highway leading nowhere. Is this an industrial, commercial, or residential area?
You also need to add more detail in your modeling. Keep it true to Mombasa architecture, and add variety. The textures aren't well used, as others have said.
Je pense que c'est un peu ennuyant, ce map-ci, mais il faut que tu practiques pour s'améliorer!
(en plus, il faut que je practique mon français avant de faire l'examen mercredi!)
Last edited by Con; June 16th, 2009 at 09:33 PM.
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