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Thread: Open Sauce Ideas thread

  1. #131

    Re: Open Sauce Ideas thread

    Quote Originally Posted by chrisk123999 View Post
    object_cannot_take_damage
    Would this be used in the same format as a kill script?

    A la:
    "object_cannot_take_damage (unit (list_get (players) <playerindex>))"

    E: Tried the above, it works but seems to randomly switch the invincible person if the person selected to be invincible leaves or gets unit_kill'd. Need something that works on a single person.
    Last edited by Cortexian; June 16th, 2009 at 01:14 AM.
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  2. #132
    am I an oldfag yet? Heathen's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by paladin View Post
    Brents doing that for Quo, one water plane is jsut gonna be a really nice texture.

    Bump maps on scenery?
    so I was right? Damn!
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  3. #133
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    In regard to this post I have decided to go through and edit my main ideas post (this one) to add some numbering to make it easier to comment on everything there. I also decided to try to suggest some alternatives, based on prior comments. Also before passing judgement on the feasibility of the ideas (particularlly .bik and animated.bitmaps) please see the debate between me and Polar Bear (on pages 9 and 10 I think.)

    EDIT:
    Just a quick question which might not be Open Sauce related at all. If you use an XBOX controler (probablly would happen with 360 controllers too) the prompts say "Press button1 to Pick Up Flamethrower" instead of showing which button like this "Press X to Pick Up Flamethrower" or "Press D-Pad up to activate Flashlight". What are the .input_device_default tags and what do they do? could they fix this problem? Just having text like I have would be sufficent, the actuall bitmaps for each button (found in the pickup icons bitmap) are not so important, but if we could use those it would be even better. So, can you do this with .input_device_default tags? or if not can you do it with Open Sauce?
    Last edited by Rhydgaled; June 16th, 2009 at 05:40 AM. Reason: Moved the extra question I added in my main post to this one
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  4. #134
    Two rep bars! TomClancy's Avatar
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    Re: Open Sauce Ideas thread

    Just a heads up, you have #6 twice (but two different suggestions.)
    This has been suggested, but widescreen resolutions?
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  5. #135
    Chris chrisk123999's Avatar
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    Re: Open Sauce Ideas thread

    Is it possible to use Open Sauce to make a built in version changer? That way there is no reason not to use Open Sauce for SPV2...
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  6. #136
    Senior Member =sw=warlord's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by =sw=warlord View Post

    Kornman, would it be possible to make the light from the sun a dynamic light? because if i remember correctly the bumpmapping in halo only works with dynamic lighting and radiosity is not dynamic.
    quotin dis.
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  7. #137
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by =sw=warlord View Post
    quotin dis.
    Dynamic lights don't cast shadows, not to mention they're not exactly performance friendly. You'd be stuck with a fullbright, laggy level.
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  8. #138
    Senior Member Malloy's Avatar
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    Re: Open Sauce Ideas thread

    High Res UI graphics please, Also the gubbin attachment idea.
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  9. #139
    lol modacity Timo's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Malloy View Post
    High Res UI graphics please, Also the gubbin attachment idea.
    Yeah, the ability to increase the visible bounds of widgets from 640x480 up to anything would be awesome. Well, especially if you can have it scale the higher res bitmaps down from a large one. That way, you could have a widescreen UI starting at 1920x1080 that downscales to all other widescreen resolutions, and another for standard aspect ratios.
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  10. #140
    Senior Member Malloy's Avatar
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    Re: Open Sauce Ideas thread

    Then i'd 'Jizz in my pants'
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