Well, I won't clutter up the QCT with a long-term project's updates.
Fixed the helmet proportions; planning on revising the forearm as per my goal of having as few tris vs. quads as possible. Same deal as always, happy to hear what's wrong with it.
i'm sorry i can't help it
Considering ditching the two ammo pouches on either side of the upper arm plate, as they're really too small to hold anything useful. I don't know what I'd replace them with... I'm thinking something with wires sticking out (radio? idk). Also, to avoid confusion/unnecessary questions : the red represents areas that will have an emblem (probably just the UNSC logo) painted over them in the texture.
Really though, I need some crit. Stop saying "it looks good," tell me what it's missing.
Went with Snaf's idea. I like the way it looks now way better. Normally I wouldn't post an update when the part I've added is only half-finished, but I might not be able to get on again today so :
The back is really just there for the purpose of being there atm; I have put about 0 minutes of work into making it look like something. Just bear with me and I'll make it cool. The hands are placeholders too until I come up with an actual design (they're taken from the H1 marines right now).
I don't get why there are lights on his chest plate, that's a high impact area, if you're going to have them, move them up to shoulders, but it seems kind of useless when he has one on his head. I am just assuming these are flashlights or scanners of some sort, and they look pretty fragile.
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