Alright, we are getting very close to another open beta. Everything is textured, and I'm currently laying down some polish here and there, wherever it is needed.
I finally got my portals ingame, and I'm currently working on a single clipping issue I'm having (I know the cause: Portals intersecting part of my exactportal area).
For those curious, here's the to-do list (in order):
E: Got different dumpster, courtesy of Infamouslink.
-Fix clipping issue
-TRY to make the flamer's fire effects visible (all attempts have kind of fixed the problem, but there is still an issue with it in some spots)
-Fix Phantom's render bounding radius
-Make the sky stormier
-Fix other bugs with Phantom
-Finish decal work for the store signs
-Finish texturing/implementing Medkit Dispenser (I'm going to use Hunter's model, if it's OK with him)
-Change some of the 255 spawn points so they face the correct direction
-Run final lightmapsDEEhunter offered to bake the lightmaps, and I took him up on his offer.
-Beta test
-Fix potential issues/exploits
-Beta test if issues are found
-Release
E: OK, so maybe not QUITE in order.
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