you can already do recorded animations. May not be as simple and such, and you have to use a different method. But you can "imitate" it. Also +1 on the ai syncing.
(PS. Not sure if that was said already, since i only read the 1st page)
Dwood, do you mind going through and consolidating any new ideas that have been posted (into your OP like you were doing)? If they aren't following the rules which I set out earlier, feel free to ignore their posts like I do
+rep
EDIT: thanks :-D
Last edited by Kornman00; June 19th, 2009 at 12:13 PM.
You know, for starting this thread and getting everyone back to earth, this has been fairly rep-less xP.
Anyways: Bump, I finished the edit. Check out my new, messed-up OP and behold the awesomeness.
NOTE: Unless it was blatantly obvious that it was not possible I posted the idea.
A sticky would be nice, too.
I have no idea what this is, I'm assuming its a mod you're developing which will be open source, and an improvement to the game. In which case I have a few features to suggest:
Some of these features are seen in other games, and in my personal opinion gearbox did a crappy job making halo 1 for the PC, putting in only the most basic effort in making it MP playable over the internet.
Features:
Spectating(following) for all players.
Spectating (in game MP), by moving a camera about the map the way a Dev mode camera would (or something similar) in Halo CE dev mode.
Vote kick system, (KICK only, banning is too powerful).
Admin implementable punishments, like slowing a player, killing a player, get creative.
I saw the idea for more FP animations, not sure what that means, but I would like to see the ability for Dual Wielding done right.
Fix the problem with the game, where in Multi Player if you minimize the game in any way (using Alt Tab or the Windows key), upon maximizing it again you cannot see in game text like who killed who and what people have said in chat. I swear I'm the only one who knows about this, has anyone else noticed this problem before?
Last edited by FreedomFighter7; June 19th, 2009 at 05:53 PM.
Can we get a sort of "campaign scoring" system like in Halo 3? Or at the very least some way to easily trigger something when a kill is made in a campaign. Rob Oplawar wanted Cerebrum-Synapse to track his Bridge campaign, and I don't see much point unless we can do scoring.
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