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Thread: H3B Spartan permus (ready for CE)

  1. #21
    Kid in the Hall Kornman00's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Would require overwriting the existing UI code to allow for more game data inputs and event handlers. To top it off, it would require a UI to support the added UI features. To really fill your tank, it would then also have to store it someplace, but I don't think there are any unused fields in the player profile (there may be, but just let me finish)

    Either way, it could break normal compatibility, which is not the purpose or design of OS (expect in the remote case of upgraded memory and extended data files but even then I'm making it so those maps won't load in a non-OS based game). Also, I don't have much of the UI system researched and I don't have the spare time to begin to research it to explain how to do it. I have a schedule to keep.
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  2. #22
    ._. Spartan094's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Quote Originally Posted by Advancebo View Post
    I believe its the model with the feet under Z-0. Either that or the foot markers or higher on the model than they should be.
    It's just the bones, the models is fine and everything its just the bones, i will fix it tomorrow
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  3. #23
    am I an oldfag yet? Heathen's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Quote Originally Posted by Spartan094 View Post
    It's just the bones, the models is fine and everything its just the bones, i will fix it tomorrow
    Good release, you should have waited and refined them and all before releasing it imo.
    And you should have spoken to at least one member of ZTeam before releasing their tags.
    I'd imagine the reason CV upset is because now they are unprotected and you are handing them out which is a no no.

    For a first release its good, but learn from these mistakes.
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  4. #24
    left halo
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    Re: H3B Spartan permus (ready for CE)

    Where is my credit? I basically showed you how to make those shaders.
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  5. #25
    ._. Spartan094's Avatar
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    Re: H3B Spartan permus (ready for CE)

    nu-uh, arby told me the bumps i did everything else.
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  6. #26
    Senior Member Hunter's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Well done on the shaders. I would of been more impressed if the whole biped was custom made instead of ripped :/
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  7. #27

    Re: H3B Spartan permus (ready for CE)

    That fake bump mapping is disgusting.
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  8. #28
    I was like Um. Delta4907's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Quote Originally Posted by DEEhunter View Post
    That fake bump mapping is disgusting.
    Was it necessary to say the same thing here as well as Halomaps? Considering you were the first post for the Halomaps thread, I'm sure he already knows what you think of them.
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  9. #29
    Cancer paladin's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Quote Originally Posted by Delta4907 View Post
    Was it necessary to say the same thing here as well as Halomaps? Considering you were the first post for the Halomaps thread, I'm sure he already knows what you think of them.

    I concur
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  10. #30
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: H3B Spartan permus (ready for CE)

    Quote Originally Posted by Heathen View Post
    you should have spoken to at least one member of ZTeam before releasing their tags.
    I'm a little confused, were those bipeds actually made by Zteam? or have some other tags been included which are Zteam's?
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