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Thread: Pardon Our Dust.

  1. #2221
    Your Mum k9colin's Avatar
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    Re: Pardon Our Dust.

    Yeah it's the black part of the visor which makes it seem so tall as JCap observed, and for me, I couldn't really see much detail in it, so it looked like it came off paint at first glance. If there was a time to go for a plain visor, I guess it would be now.

  2. #2222
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    It isn't the black that makes it look too tall, it's the model.

  3. #2223
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: Pardon Our Dust.

    or it could be the picture sizing: 1680x1050...

    everything always looks odd when i play widescreen ingame.

    but i'll take the black off sometime to se what it looks like. and i'll see if i can show you guys some different shader options(and a darker diffuse map as well - i think the thing is eitehr too shiny or too bright).
    Last edited by Scooby Doo; June 25th, 2009 at 11:39 PM.

  4. #2224
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    I think it's a little of both...a tad too shiny and a little more than a bit too bright. Also, part of what is making the the helmet look tall is that the nose/mouth/spot between the vents is not protruding as much from this one as it is from the stock biped.

  5. #2225
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    i think everything about it is way off...

    the visor, proportions, color, finish, style. compared to the original, he looks like a skinny wuss.

    i just don't like it at all.

  6. #2226
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    The proportions are the same. We went over that ages ago. It's the same height as the original.

  7. #2227
    Untruely Bannable~ Inferno's Avatar
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    Re: Pardon Our Dust.

    I agree with snaf. It just doesnt look right. It just dons't look haloish I guess.

  8. #2228
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    It looks.... different to say the least. The visor looks wrong to me, and the body, theres just something I dont like that I can't place. It doesn't have a halo FEEL to it, although im sure some could argue that point. It's well modeled, but I just overall don't like it.

    Quote Originally Posted by Masterz1337 View Post
    The proportions are the same. We went over that ages ago. It's the same height as the original.
    E: Realize, proportions doesnt ONLY mean height, it also means width, area of armor to area of rubber/plastic whatever it is ratio, theres more than just height as your only proportion.

  9. #2229
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    there's more to it than height, masters.

  10. #2230
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.

    The visor is slightly elongated, but I don't think it'll cause too many problems.

    I think the green needs to be darker. More of a forest green instead of olive.

    Are those the hands you got? Because I seem to remember moving the fingers into a "gun holding position", unless teh lag plans on reanimating him, then the fingers being straight out makes sense.

    E: It's the same width as the MC. Just the helmet is misshapen ( my bad ).

    This was the older model. I never got the chance to send Scoob the updated model with a correctly shaped head.
    Last edited by NuggetWarmer; June 25th, 2009 at 11:58 PM.

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