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Thread: Pardon Our Dust.

  1. #2231
    Senior Member ICEE's Avatar
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    Re: Pardon Our Dust.

    The helmet looks incredibly terrible. I like the body, but the helmet looks shaped.. wrong. It just doesnt deliver.

    E: taking a second look so I can accurately describe how I feel about it.
    EE: The helmet looks tall, but the visor is short and fat. It is also flat faced. I suggest looking at the profile of the H1 MC helmet and comparing it to yours. It is just not visually pleasing at all. in comparison to the h1 helmet, it looks like an experimental japanese space helmet.
    Last edited by ICEE; June 26th, 2009 at 12:07 AM.

  2. #2232
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    I know what proportions are. Check out the side by side render from way back when.

  3. #2233
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    It's not simple height and width. It's how bulky he is. Snaf described him as a skinny wuss so you could get that idea.

  4. #2234

    Re: Pardon Our Dust.

    Quote Originally Posted by Inferno View Post
    I agree with snaf. It just doesnt look right. It just dons't look haloish I guess.
    Like no offense to anyone on CMT. But yeah... CMT has always kind of had this more cartoony look to it. It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny. Just my opinion though.

  5. #2235
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.

    You guys aren't reading, are you?

    Scooby said he'd change the shaders.

    I said that the model wasn't the correct one but what the hey, and I also said that the width is the same as the original MC's, maybe even a bit larger. The only thing different is the helmet which was MY BAD.

  6. #2236

    Re: Pardon Our Dust.

    Quote Originally Posted by NuggetWarmer View Post
    You guys aren't reading, are you?

    Scooby said he'd change the shaders.

    I said that the model wasn't the correct one but what the hey, and I also said that the width is the same as the original MC's, maybe even a bit larger. The only thing different is the helmet which was MY BAD.
    You're clearly the one not reading. I wasn't referring just to the biped. : /

  7. #2237
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    I know what proportions are. Check out the side by side render from way back when.
    you obviously don't.

  8. #2238

    Re: Pardon Our Dust.

    can you also deliver a picture of the revised MC holding the assault rifle? along with a side-by-side comparison? This would help.

    1. Enlongate the the chin/mouth a little. Leave a dent between the breathing piece and the mouth piece like the original. you're giving it a more front facial structure of human, not helmet. It's a nice touch though, can be admirable.

    2. The visor has already been mentioned, but I have a suggestion. Maybe add those nice curvatury lines to it like in Halo 2? and take away the black all together. I really enjoy that creative visor design, though. So I don't think you should change that.

    3. The shades on the top of the helmet should stay their original black color, thin out a little, and potrude a slightly bit more? or should be revamped in design all together, the shine was nice, but not a necessary feature for the structure you left it in.

    4. That long line that starts at the forehead and ends in the back. What the hell? I think it adds a bitt too much complexity to the helmet altogether. Something needs to be done or that thing should go...

    Other than this, I'd like to see what's coming up with your re-worked model. Everything else is looking amazing so far.

    EDIT: Also, it'd be nice to know you read this and atleast gave my ideas some acknowledgement/consideration for my consideration in trying to help you with your work.
    Last edited by AAA; June 26th, 2009 at 12:31 AM. Reason: critique and help

  9. #2239
    quatamalos NuggetWarmer's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Scooby Doo View Post
    or it could be the picture sizing: 1680x1050...

    everything always looks odd when i play widescreen ingame.

    but i'll take the black off sometime to se what it looks like. and i'll see if i can show you guys some different shader options(and a darker diffuse map as well - i think the thing is eitehr too shiny or too bright).
    Quote Originally Posted by BobtheGreatII View Post
    Like no offense to anyone on CMT. But yeah... CMT has always kind of had this more cartoony look to it. It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny. Just my opinion though.
    If you weren't talking about the biped, you should specify, because it seems like that's what everyone else is talking about here.

    Oh, and the MC is more bulky this time around, so I dunno why he looks wimpy to you.

  10. #2240

    Re: Pardon Our Dust.

    Quote Originally Posted by NuggetWarmer View Post
    If you weren't talking about the biped, you should specify, because it seems like that's what everyone else is talking about here.

    It's like, we see the models, and the textures look great, but once in game, the shaders mess with everything and stuff is way too shiny.
    I figured with all those plurals it would be rather obvious that I wasn't referring to a single thing. Lol, oh well. So let me restate.

    I find that a lot of the weapons, characters, levels, and other object in the CMT universe tend to be overly shiny do to crazy shaders on said objects. These shaders also make said objects look almost cartoony. But that is just my opinion.

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