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Thread: Fake Bumping

  1. #11
    ._. Spartan094's Avatar
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    Re: Fake Bumping

    Quote Originally Posted by DEEhunter View Post
    Yeee
    Disaster told you before you went on modacity and posted the tutorial, don't act like he just told you.

    Tbh i dont care for my shaders anymore, its old. It's released, Lmao ill let the public decide what they want to use, they want to use yours, cool, if they want to use mine, cool. I don't care anymore. This is why i hate Halo 1's engine, it doesnt allow normals.

    Tbh, all my method is is just adding just a gray normal to the detail slot 1 by 1, nothing more. I never fake bumped the acutal diffuse. But i dont care about my shaders anymore. The public can choose which one is best sutted for them. I'm done here.
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  2. #12

    Re: Fake Bumping

    Quote Originally Posted by Spartan094 View Post
    Disaster told you before you went on modacity and posted the tutorial, don't act like he just told you.
    No.
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  3. #13
    Senior Member Hunter's Avatar
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    Re: Fake Bumping

    Quote Originally Posted by Spartan094 View Post
    Disaster told you before you went on modacity and posted the tutorial, don't act like he just told you.

    Tbh i dont care for my shaders anymore, its old. It's released, Lmao ill let the public decide what they want to use, they want to use yours, cool, if they want to use mine, cool. I don't care anymore. This is why i hate Halo 1's engine, it doesnt allow normals.

    Tbh, all my method is is just adding just a gray normal to the detail slot 1 by 1, nothing more. I never fake bumped the acutal diffuse. But i dont care about my shaders anymore. The public can choose which one is best sutted for them. I'm done here.
    No need to take comments personal. Both techniques look exactly the same. Here is an idea, learn how to make the stuff your self, so you dont need to rip, then you can make it better
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  4. #14
    Taiko Drums = Win
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    Re: Fake Bumping

    Baking the bump is cooler. I can make a tut for it.
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  5. #15
    I was like Um. Delta4907's Avatar
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    Re: Fake Bumping

    If anyone wants a colored example, meaning the armor is colored, here:

    I personally like the way the armor turned out, rubber could be better but oh well. (FYI, visors aren't done yet)

    There are many methods for fake bumping. I just took Spartan's method and changed it a little bit. If anyone's interested, here's what I did: I made a new image, and placed the red channel from the normal as a layer, then placed the green channel over that, making it the Darken blending property, then placed the blue channel over that, making it the Multiply blending property. I then used this new image as the detail map in the shader. Made sure the detail mask was set at reflection mask inverse, and that's all there was to it.
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  6. #16

    Re: Fake Bumping

    Reminds me of the H3 beta for some reason.
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  7. #17
    ._. Spartan094's Avatar
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    Re: Fake Bumping

    Quote Originally Posted by t3h m00kz View Post
    Reminds me of the H3 beta for some reason.
    How? In the halo 3 beta the armor looked like he flew thru a car with vegetable oil and came out all dirty (the Red material map was what made it look like that) and i liked the h3b shaders alot better then the h3 retail shaders.
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  8. #18
    I was like Um. Delta4907's Avatar
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    Re: Fake Bumping

    Quote Originally Posted by Spartan094 View Post
    How? In the halo 3 beta the armor looked like he flew thru a car with vegetable oil and came out all dirty (the Red material map was what made it look like that) and i liked the h3b shaders alot better then the h3 retail shaders.
    I think you mean you like the retail shaders better than the beta shaders. Although in my opinion, I liked the beta's visor better than it is now.
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  9. #19
    Hey there! Llama Juice's Avatar
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    Re: Fake Bumping

    Can you not have bump maps on bipeds or something in CE? 'cause you could just take the blue channel and put it into the bumpmap slot..

    Also, just a note about normals... the R and G channels don't always act the same between programs. There isn't really a uniform way to do it really... different programs use the information differently and so depending on what you're going into you might have to invert certain channels. For example, Maya and UT3 use the green channel opposite of each other, so for one you'll leave it fine and have to invert it for another.
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  10. #20
    Senior Member Rentafence's Avatar
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    Re: Fake Bumping

    I can't stand fake bumps; it just makes everything look grungy. For Halo 1 at least, I like everything nice and clean looking.
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