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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #511
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [WIP] Revelations

    Rofl, we can have raves thar!

  2. #512
    Senior Member Rentafence's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Selentic View Post
    Yes, the tiling is quite an issue, unfortunately there aren't any good halo placeholders that don't have borders :\
    Or you could just have it repeat less, ffs.

  3. #513
    am I an oldfag yet? Heathen's Avatar
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    Re: [WIP] Revelations

    Have something on the center of both those two circles emit a small ball of light like a plasma pistol charge and have an ominous buzzing when in between them. Like the noise fluorescent lights make.

  4. #514
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    I still hate the architecture of the britdge. It just doesn't strike me as Forerunner, I can't really explain why... but it could be a lot better than it is now.

  5. #515
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Sever View Post
    Heh, they look kinda like speakers. Do something like Yoyorast Island's central tower, with a localized audio track playing there.
    Don't even joke about that.

  6. #516
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by Sever View Post
    Heh, they look kinda like speakers. Do something like Yoyorast Island's central tower, with a localized audio track playing there.
    Yes! And put a fuel rod gun there!

  7. #517
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Revelations

    put two up there

    make them dual wieldable!

  8. #518
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [WIP] Revelations

    O M G YES DO IT! NOWWWWWW. ALL YOUR LIVES ARE BELONG TO MAH FUELS!

  9. #519

    Re: [WIP] Revelations

    to get rid of tiling, you can use a ground-shader basically.

    since that shader supports a colourmap, you can add colourvariation to the thing (and even add like grime and stuff to where the thing intersects with the ground.)

    you'll need to rework the UVmapping for that though. and keep in mind that it'll give you a bit of a performance-hit.

  10. #520
    Meep, Meep FluffyDucky™'s Avatar
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    Re: [WIP] Revelations

    Oh Selenticccccccccccc, I made something in Max for youuuuuuuuuuuu Get on xfire asap Mr!

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