Page 232 of 289 FirstFirst ... 132 182 222 230 231 232 233 234 242 282 ... LastLast
Results 2,311 to 2,320 of 2890

Thread: Pardon Our Dust.

  1. #2311

    Re: Pardon Our Dust.

    I don't like that the grenades are there at all. They stick out rather far and look awkward. They also don't make any sense if the player doesn't even have 4 frags. There won't be backpack weapons, and plasma grenades don't appear, so why display frag grenades?

  2. #2312
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Pardon Our Dust.

    Its always been ugly tbh, but it seemed we couldn't get CMT to take them off their bipeds last time around, and this time I guess no one tried.

    But it all looks nicer to me now definitely
    Just lose the grenades.
    And do I see a CMT Seam down his chest?
    Last edited by Heathen; June 29th, 2009 at 03:58 PM.

  3. #2313
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: Pardon Our Dust.

    Call this a heresy, but maybe get Salimander to do the shaders? He knows what he's doing, and frankly its the only way to prevent him from bitching about them in the most ass way humanly possible

  4. #2314

    Re: Pardon Our Dust.

    I don't see a seam. I think that's just the texture. I also don't see what's wrong with the shaders. I think the old ones and new ones both looked fine. Shaders, shoulders, helmet, etc. all look great except for the grenades, in my opinion.

  5. #2315
    Tking care of prego wife. Scooby Doo's Avatar
    Join Date
    Sep 2006
    Posts
    158

    Re: Pardon Our Dust.

    update #2






  6. #2316
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: Pardon Our Dust.

    Quote Originally Posted by Scooby Doo View Post
    i will work a bit more on the textures and the shaders...but my main gripe is with the model. wtf is wrong with it? it doesn't look completely right to me. someone help me out...? i raised the shoulders a bit because when compared to the old mc, they were low. and the mouth area of the helmet is just a lost hope...i'm merely changing scaling issues, not remodeling.

    and the grenades...are you referring to the texture or the model/placement, etc? and as far as the color - what should i do to get away from this "flat" green that you speak of? i'm not sure why armor would be shiny like a car...or if the texture just doesn't "pop" like it should? i fear that if it's too bright and vibrant i will get a response about it being spotted in a large crowd, from miles away.
    It would be shiny because it said it was a shiny, iridescent, pearlescent, etc. green in the books. I understand that CMT isn't going by canon, just saying.

    and as for the middle biped in the first pic, it's the olive green that everyone complained about...make up your mind. olive or forest green? is my forest green is too light, i understand - just say that.
    Newest one is perfect.

    also, i believe it looks "cartoony" because this engine is pretty old. and it's hard to make up for the lack of detail in the model without bump maps. if you would like, i can add fake bumps...but i feel like it would be ruined. if you have any suggestions for fixing this "cartoony" look, feel free to state them.
    I think it's the amount of black on the skin, it makes it look like everything has been outlined. The newest one looks much better, but still. I do understand that it would be black under the armor due to the body glove, but perhaps the shadowing is too dark.

    TBH, there's too much controversy over what it should look like...it's difficult to fix every problem without creating new ones from different people. the model is pretty much complete, except perhaps the shoulders. i will work on the bitmaps an shaders and see if i can't get a more desirable effect. and once again, if you are going to crit it, please include specific details. thanks.
    I do like this newest one a lot. My points up there are nitpicky. I do still think the visor should be more copper and less gold though.

  7. #2317
    Movie Maker Siliconmaster's Avatar
    Join Date
    Sep 2006
    Location
    NJ (College)
    Posts
    2,192

    Re: Pardon Our Dust.

    I notice the grenades are gone. :P Not sure whether I like this or the last one better in terms of the green/shiny. But regardless, I like it. A lot.

  8. #2318
    Senior Member PopeAK49's Avatar
    Join Date
    Oct 2007
    Location
    Alaska
    Posts
    1,772

    Re: Pardon Our Dust.

    Quote Originally Posted by Siliconmaster482 View Post
    I notice the grenades are gone. :P Not sure whether I like this or the last one better in terms of the green/shiny. But regardless, I like it. A lot.
    There's two with the same shaders and everything, one with grenades and another without. I do like the one with no grenades more.

  9. #2319
    Back for the Russian Halo p0lar_bear's Avatar
    Join Date
    Sep 2006
    Location
    Connecticut
    Posts
    5,572

    Re: Pardon Our Dust.

    Can we see it sitting amongst some othe SPV2 bipeds? It looks nice, but totally off what with Halo's low-resness.

  10. #2320
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: Pardon Our Dust.

    It looks greAt now

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •