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Thread: Fake Bumping

  1. #21
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    Re: Fake Bumping

    Lighting and cubemaps are a big part of the bumping process in halo, they won't work with these bumps properly and will at worst cause visual anomalies, and at the least won't look right.
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  2. #22

    Re: Fake Bumping

    Quote Originally Posted by Llama Juice View Post
    Can you not have bump maps on bipeds or something in CE? 'cause you could just take the blue channel and put it into the bumpmap slot..

    Also, just a note about normals... the R and G channels don't always act the same between programs. There isn't really a uniform way to do it really... different programs use the information differently and so depending on what you're going into you might have to invert certain channels. For example, Maya and UT3 use the green channel opposite of each other, so for one you'll leave it fine and have to invert it for another.
    In halo CE you cant have bump maps on dynamic objects. Only on the BSP model. And even so, halo CE uses the oldest form of normal maps so there isn't really any depth added with a normal map.
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  3. #23
    Hmmm... MetKiller Joe's Avatar
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    Re: Fake Bumping

    Anton and I used this same process a couple of months of back to give BiMyrrha's rock texture more depth.

    It is pretty cool. You are just amplifying the black and white, but it is a nice effect nonetheless.
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  4. #24
    Hey there! Llama Juice's Avatar
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    Re: Fake Bumping

    Quote Originally Posted by DEEhunter View Post
    In halo CE you cant have bump maps on dynamic objects. Only on the BSP model. And even so, halo CE uses the oldest form of normal maps so there isn't really any depth added with a normal map.
    The blue channel of a bump map is just in and out data, which is the same as a normal bump map, so you should be able to either use it directly, or tweak it a bit for it before using it.

    Wasn't sure about the bump on dynamics though... silly HCE
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  5. #25

    Re: Fake Bumping

    I'm slowly making the change to unreal engine.(60%)
    *high five*
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  6. #26
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    Re: Fake Bumping

    You just destroyed the integrity of the normal map...>_<.

    Also I agree with rentafence, I'm not a fan of these fake bumps, it makes them look dirter than normal and I can tell you, chief is not a dirty guy.
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  7. #27
    I was like Um. Delta4907's Avatar
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    Re: Fake Bumping

    So from Halo 2 to Halo 3, Masterchief hasn't gotten one spec of dirt on his armor? He must be using OxiClean.
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  8. #28
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    Re: Fake Bumping

    Quote Originally Posted by Delta4907 View Post
    So from Halo 2 to Halo 3, Masterchief hasn't gotten one spec of dirt on his armor? He must be using OxiClean.
    Theres a big difference between dirt and scratches/dents.

    He doesnt have dirt on his H3 armor, he does have new scratches/dents though.
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  9. #29
    and Masterz1337 too! Advancebo's Avatar
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    Re: Fake Bumping

    Well Bungie used different bitmaps for campaign and multiplayer. Multiplayer had cleaner spartans, campaign had some dents and scratches.
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  10. #30
    I was like Um. Delta4907's Avatar
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    Re: Fake Bumping

    http://z.about.com/d/xbox/1/0/x/J/halo3cutout2.jpg

    The lower calf and boot areas look like dirt to me, as so do other spots on the armor.
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