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Thread: Pardon Our Dust.

  1. #2341
    Amit's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by TVTyrant View Post
    The MJOLNIR has a targeting system built into it, which uses computer sensors to make the reticle you see on the HUD. He doesn't have to shoulder it correctly, as the reticle will follow the direction the gun is pointed. In reality its probably just a little + on his helmet visor that would be sighted in for 200/300 yards. I say 200/300 because the 7.62 described in the game has ridiculous speed for what it is now.
    Spartans wouldn't rely on the targetting reticule, nor would they be trained to. They would probably use it only for quick bursts of fire while doing activities that prevent them from shouldering their weapon. Shouldering your weapon helps to control recoil, as well as providing you with more accurate fire when aiming down the sights.

  2. #2342
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    The reticle can only go so far past his actual viewpoint, so the weapon still has a tolerance zone for aiming. And he still needs to shoulder it for stability, if nothing else, and because he still shouldered it in the books, and because the game shows the weapons in a shouldered position.

    =|

    e: What Amit said.

    ee: TVTyrant, the 7.62 used in the game is 7.62x51mm M118A Armour-Piercing, which is a real-life designation for 7.62 NATO AP. Thus, it should be good for up to 1000 yards really, but due to the weapon tags, the gun is crap.
    Last edited by Warsaw; June 30th, 2009 at 01:29 PM.

  3. #2343
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    I understand the complaints about the shoulder, it's based off of the EVA and EOD armor perms in H3. Does it realistically make sense? no. But neither does much of the halo universe.

  4. #2344
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    That's no reason to go and have nothing make sense

  5. #2345
    Senior Member Rentafence's Avatar
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    Re: Pardon Our Dust.

    I think Bungie needs to redesign the POA because A10's BSP doesn't fit inside the POA model at all. It isn't realistic.

  6. #2346
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Maybe you should write a letter to Bungie >_>. If they're not goign to be assed about it, I don't see why we should. It is a video game after all.

  7. #2347
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    Because blatant disregard for reality doesn't a great game make?

  8. #2348
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Says who? Is your experience going to be ruined because of his shoulders? Do the armor perms in H3 destroy your experience when playing that? I think not.

  9. #2349
    Senior Member Rentafence's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by flyinrooster View Post
    Because blatant disregard for reality doesn't a great game make?
    Well, yeah, it does. That's the point of a videogame. If videogames were exactly the same as reality, what would the value in playing them be? The point is to do something that you either can't do in real life, or something that's impossible.

  10. #2350
    Taiko Drums = Win
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    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    Says who? Is your experience going to be ruined because of his shoulders? Do the armor perms in H3 destroy your experience when playing that? I think not.

    Holy shit, Masters.

    I never knew you'd go this far back. Constructive criticism is a tool for you to improve, but you're taking it as someone is whining at you. Fuck, I wouldn't be this far today if I hadn't countless times sent my animations to CAD or lag and get criticism on it and work that criticism into all of my animations.

    On to the armor:

    There should be some realism in a video game that takes place in a time period where weapons still work like weapons, explosions should still look like explosions, rocks should still look like rocks. The game's not 5,000 years into the future, where your weapon is a glass of water (props if anyone knows where that's from). Remember, they're using ammunition that was build in the 1800-1900 eras, and still produces recoil, so of course you'd have to still shoulder your weapon because, well, it still produces recoil.

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