Ahh good, must be the motion blur textures using too much video memory, i'll have to look into that.
E: Making masks for the HUD wouldn't work, as different resolutions would need different masks, plus a number of maps use custom UI's.
Ahh good, must be the motion blur textures using too much video memory, i'll have to look into that.
E: Making masks for the HUD wouldn't work, as different resolutions would need different masks, plus a number of maps use custom UI's.
Last edited by FireScythe; June 30th, 2009 at 09:15 PM.
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