The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.
The base mesh (meaning the gun part, rather than the barrel) should just be an M6G (or w/e the pistol from h3 is) and the rest you should model on. Also, you forgot the slide catch and the safety.
10 photos: 5 horizontal, 2 vertical
Photoshop >_> I think I overdid it a bit though, I'm just usually not satisfied with colour in digital photos so I edit it to be a little more like real life. You have to switch to lab colour and edit the curves for the two colour channels.
/effort
Good job though, I don't think you overdid it, it's a great pano.![]()
@ Hunter, its fine the way it is, I dont udnerstand bitches puttin stupid mesh details on when its going in Halo. If it were goin in UT3 or Crytech Engine i'd understand its specular and normal advantage, but horrible extrusions here and there make it look fugly when that shit can be covered by a really good texture ingame.
Woot page 420
@hunter It looks fine to me, especially with what Malloy said.
Just because its going in halo doesn't mean you make it all boxes and cylinders either. UT3 and Crytech engine only take more polies and have extra features that make them greater, but it does not make the Halo CE engine a psp game. It can still take polies and stuff that are meant to look nice.
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2723 Triangles.
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