What masterz said.
Also I'm not sure if this is true but because the playable area of the map is so small in comparison to the unplayable areas, won't the light maps be lower rez on the actual played part of the level?
Or am I just stupid.
What masterz said.
Also I'm not sure if this is true but because the playable area of the map is so small in comparison to the unplayable areas, won't the light maps be lower rez on the actual played part of the level?
Or am I just stupid.
I guess I have some explaining to do. I was waiting until after the rev sky to finish this, and I've done some work on it recently. How much does jcap want it changed? I just proceeded with the plan we had discussed and came up with this:
That's just an edited max shot, but it could look something like this. I just threw some shitty UV's onto the mesh since you wont see it up close from this view. Perhaps Inferno can use this as a concept or something.
I'm really doing this for the MP part. But once it's unwrapped you can use if for the UI.
Yeah halo menus are meant to look very clean. It's just the halo style.
Bob's right. He got the text from a screenshot. And the background he used was a screengrab from a 3ds max viewport. <_<
I never really liked how all of Halo's UI's (excluding the first) had that blue tint, it looks 10x better without it imo
alright, alright sheesh sorry.
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