Tool doesn't complain when I add markers to my models
Assuming what you say is true, they've already got the markers in the gbxmodel anyway. They just need to move them.
Tool doesn't complain when I add markers to my models
Assuming what you say is true, they've already got the markers in the gbxmodel anyway. They just need to move them.
Maybe markers are full.
Our banshee actually is one of the few things to use stock model, animation, collision, and physics. I haven't tried moving an existing marker yet, or deleting the tag all together.
The added marker very well may be moving to the origin because there is no animation data for it.
Markers cannot have animation data in the first place.
Nodes are what does the animations. Also are Bones.
Markers are what you can attach stuff to. Such as effects.
b40nb. Obviously still rough, but it's mostly there.
b40 is AOTCR?
Did you switch back to the snow :o!?
Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)
that structure is pretty... boring
but the environment looks rather interesting.
i c wut u did thar.Originally Posted by Arteen
I like it, seems like there could be some killer CTF or KotH games on there.
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