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Thread: Pardon Our Dust.

  1. #2391
    a bit of the old in-out Roostervier's Avatar
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    Re: Pardon Our Dust.

    Tool doesn't complain when I add markers to my models

    Assuming what you say is true, they've already got the markers in the gbxmodel anyway. They just need to move them.

  2. #2392
    and Masterz1337 too! Advancebo's Avatar
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    Re: Pardon Our Dust.

    Maybe markers are full.

  3. #2393
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Our banshee actually is one of the few things to use stock model, animation, collision, and physics. I haven't tried moving an existing marker yet, or deleting the tag all together.

  4. #2394
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Pardon Our Dust.

    The added marker very well may be moving to the origin because there is no animation data for it.

  5. #2395

    Re: Pardon Our Dust.

    Markers cannot have animation data in the first place.

  6. #2396
    and Masterz1337 too! Advancebo's Avatar
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    Re: Pardon Our Dust.

    Nodes are what does the animations. Also are Bones.
    Markers are what you can attach stuff to. Such as effects.

  7. #2397

    Re: Pardon Our Dust.

    b40nb. Obviously still rough, but it's mostly there.








  8. #2398
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Pardon Our Dust.

    b40 is AOTCR?
    Did you switch back to the snow :o!?

    Cool use of the gyraphobia bridge, is it the same size? it looks smaller (or that's a pretty sparse area)

  9. #2399
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Pardon Our Dust.

    that structure is pretty... boring

    but the environment looks rather interesting.

  10. #2400
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by Arteen
    *Pictures*
    i c wut u did thar.

    I like it, seems like there could be some killer CTF or KotH games on there.

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