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Thread: itt: sel begins unwrapping cliffs, makes shitty map better

  1. #541
    "Think Different" Masterz1337's Avatar
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    Re: [WIP] Revelations

    I can take a crack at it if you wish.

    Edit: Connor told me to ask you if it was ok for the doors, and you're telling me it's ok if he says ok, so I'm guessing it's ok .

  2. #542
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    Re: [WIP] Revelations

    Quote Originally Posted by p0lar_bear View Post
    Look at the doors used in T&R/Keyes. They turn white and flash when they open.
    I'm almost entirely sure that's a dynamic light, and not something related to this, but I'll look and see if I can figure something out.

    Quote Originally Posted by Masterz1337 View Post
    I can take a crack at it if you wish.

    Edit: Connor told me to ask you if it was ok for the doors, and you're telling me it's ok if he says ok, so I'm guessing it's ok .
    Well, I'll see what I can do to get the files to you while I'm out here, but my internet access is intermittent at best, so we'll see what happens

  3. #543
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    Re: [WIP] Revelations

    I've been touching up the glass shader a bit to be a little more visible, and such.



    I also started working on a teleporter room to stick on the outskirt teleporters, I was going to use jcap's concept which he gave to me way back, but decided I wanted something a little bit more grandiose. I still tried to use some elements from the old concept, and still hope to use some with other additions (namely the pillars). However I lost that file when the windows 7 beta expired, so I haven't exactly got anything to go on.

    Anyway,





    Obviously, the bottom floor is very bland and empty, but I'll be adding a lot more there so don't tell me about it, I'm open to suggestions as to what to throw down there to spice it up though.

    On an unrelated note, the double sided faces feature in Max 2009, does anyone know how to disable it?

    It's making things fucking hard to work with :/

  4. #544
    Glorious Beacon of Light Disaster's Avatar
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    Re: [WIP] Revelations

    Umm, I think you have to right click on the object and choose backface cull.

  5. #545
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    Re: [WIP] Revelations

    Quote Originally Posted by Disaster View Post
    Umm, I think you have to right click on the object and choose backface cull.
    Yes.
    Right click, properties, check backface cull.

  6. #546
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Revelations

    green for open is a terrible idea. let's not associate this shit with traffic lights.

  7. #547
    Senior Member Rentafence's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by SnaFuBAR View Post
    green for open is a terrible idea. let's not associate this shit with traffic lights.
    Why not?

  8. #548
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: [WIP] Revelations

    In Cali, getting nailed at street lights is a common occurrence. I'm pretty sure Snaf doesn't want to be dying repeatedly in front of something that reminds him of a street light.

  9. #549
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: [WIP] Revelations

    Quote Originally Posted by SnaFuBAR View Post
    green for open is a terrible idea. let's not associate this shit with traffic lights.
    Why not? It's a symbol everybody recognises and it's not like Green/Red is used in hundreds of other places to indicate go/stop.

  10. #550
    chilango Con's Avatar
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    Re: [WIP] Revelations

    There's nothing wrong with red/green. Making it different just for the sake of being different is not only overthinking it but unintuitive.

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