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Thread: Quick-Crit 2008-2009

  1. #4341
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by kid908 View Post
    Exam... oh sorry, next time, I'll make you squint to see barely visible lines on a nearly blank piece of paper if that's better If I did not, you'll prob won't even see the parts that you said were too dark
    whoosh. You completely missed the main point. Don't add facial wrinkles with lines. Use shading. If you use lines to create those, it'll always look wrong unless you're trying to do cartoon line art.

    And don't try to act fucking smug when I try to give you a little advice.

  2. #4342
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    chill out, explain calmly.

  3. #4343
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Llama Juice View Post




    stairs woo

    making a small alleyway thinger that'll be in UT3. I wanted to start with the stairs lol
    Whats sticking out the side of the stair?

  4. #4344
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    bolts and such to hold the brackets that hold the stairs on.

  5. #4345
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Those are way too far sticking out to be bolts, they are more like this-



    See how they abruptly end at the tips?

  6. #4346
    Hmmm... MetKiller Joe's Avatar
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    Re: The Studio Quick-Crit Thread

    What about the bolt in the middle of that picture?

    Honestly, it still fits into the picture. If you have a threaded bolt and it's being secured by two nuts on either side, it does the job.

  7. #4347
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks ok, only problem I have is that the furthest bar on the corner looks anorexic.


    Quote Originally Posted by SnaFuBAR View Post
    chill out, explain calmly.
    Last edited by Chainsy; July 11th, 2009 at 11:57 AM.

  8. #4348
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    Hopefully this one is better than the last. So... any Crit? And Exam, I draw in the darker lines for an idea of the facial features, they get erased and redone in shading.




    And I started working on a "Photoshop" Optimus Prime. It's actually done in Paint Shop Pro instead of Photoshop. This is my first try at digital painting so what do you think so far?


  9. #4349
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    The mouth is still way messed up, and you should have been able to see that compared to the reference. it looks like hes puckering his lips or something, but that's definitely not the shape of his jaw. nose could also use some reshaping.

  10. #4350
    swisha...swisha...swisha Darqeness's Avatar
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    Re: The Studio Quick-Crit Thread

    This is the first model I've ever showed publicly. It's a simple, intendedly low-poly surveillance camera to be used as a prop in a Source map I'm working on. I haven't attached the camera to the stand yet as I'm trying to get it animated in the engine.





    110 polys, not intended to have a ton of detail. Most of it will be in the skin. If there's any suggestions on how to improve it in any way, please let me know.

    Also the map I'm working on is a recreation of the Shadow Moses Island decontamination facility from Metal Gear Solid. If any of you have played it you may recognize this screenshot. Otherwise I've done something horribly wrong.



    It's a little dark but those are definitely not the final lighting in the map.

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