I was discussing this with ShadowSpartan a while back, and I had another talk with Kornman this morning.
Every single player that enters a game and has some incident associated with them, whether is is a kill or death or anything else, will be in the stats. However, we're going to track the amount of time they were in the game for. If you were in the game for at least 80% of it (remember, the competitive games are going to be 10-20 mins long), then you will receive a multiplier or some award for the game. If you quit early, then you aren't penalized, but you don't get any bonuses and the game still counts as being played.
The multiplier would be based on the total points you accumulate in a game. Remember, we're giving points for performance, like the COD style rankings. If you get 200 points in a game, out multiplier might be something like 1.25, so you'll end up with 250 points as a reward for doing a lot and staying the length of the game.
If you have 200 points and you quit, those it's still undecided if people will get any points for quitting, but they will at least get their score (kills/deaths) included in their cumulative stats.
Multipliers would only make your score positive, so if you got like 5 deaths (-1 pt each) and no kills, you won't have -7 points by the end of the game. It will either be 0 or 7 points. Haven't thought too much about that yet.
Maybe we can have different multipliers for different lengths of time people were in games? Like if you are in for 20% you get a 0.25 multiplier, 40% is 0.5, 60% is 0.75, 80% is 1.0, and 95-100% could be 1.25? Then you get SOME points for what you do, instead of nothing. You just don't get rewarded FULL points because you didn't support your team the entire time.
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