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Thread: Quick-Crit 2008-2009

  1. #4471
    Joshflighter
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    Re: The Studio Quick-Crit Thread


  2. #4472
    Untruely Bannable~ Inferno's Avatar
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    Re: The Studio Quick-Crit Thread

    Sux GTFO.



    Naw I'm joking its a fire hydrant. Fire hydrants are good and don't afraid of anything.

    It's cool but needs better smoothing on the bottom.

  3. #4473

  4. #4474
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    You're cool.. Josh already knows about that because of me . I don't see anything wrong with his render, you can see his details fine, as well as a clean render.





    I know that gas container should be more round, the render kind of killed some of it. The boxes are 6 polygons each rofl, and the assault rifle is my first wip sub divided object, as well as the gas container.

    E/ I have no idea why I have a recycle sticker on there... Made sense when I did it, lol.

  5. #4475
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    Was making assets for my map and then I realized how awesome marmoset engine is.
    Marmoset looks more like rocks.

  6. #4476
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Newbkilla View Post
    [thumb]http://img195.imageshack.us/img195/5927/boxess.jpg[/thumb]
    [thumb]http://img145.imageshack.us/img145/4996/wipq.jpg[/thumb]
    [thumb]http://img161.imageshack.us/img161/2926/gasolinecan.jpg[/thumb]

    I know that gas container should be more round, the render kind of killed some of it. The boxes are 6 polygons each rofl, and the assault rifle is my first wip sub divided object, as well as the gas container.

    E/ I have no idea why I have a recycle sticker on there... Made sense when I did it, lol.
    boxes
    The skin isn't bad, but you're adding wear and tear through some simple overlays (which isn't necessarily a bad thing) and not also adding it where it's important. With the amount of wear you have on ordinary flat surfaces, the corners should be far more scratched up than you have them. Also, inset areas and concave corners should have less wear. From the amount of shading you have there, I think you would be better off modeling in those shapes rather than having this cheesy looking shading.
    gas can
    My complaint with the gas can is you have too much detail in places like the cap, and not enough polys spent towards smoothing the shape out. To be honest, the shape isn't all that great looking. I know you're trying to be original, but even in the future gas cans wont change all that much. With something that just needs to hold a liquid, keep it simple.

  7. #4477
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Con View Post
    boxes
    The skin isn't bad, but you're adding wear and tear through some simple overlays (which isn't necessarily a bad thing) and not also adding it where it's important. With the amount of wear you have on ordinary flat surfaces, the corners should be far more scratched up than you have them. Also, inset areas and concave corners should have less wear. From the amount of shading you have there, I think you would be better off modeling in those shapes rather than having this cheesy looking shading.
    gas can
    My complaint with the gas can is you have too much detail in places like the cap, and not enough polys spent towards smoothing the shape out. To be honest, the shape isn't all that great looking. I know you're trying to be original, but even in the future gas cans wont change all that much. With something that just needs to hold a liquid, keep it simple.

    I wasn't really trying for a sci-fi gas container, It was based off of this.


    As for the boxes, I hope this is better.
    Last edited by Newbkilla; July 16th, 2009 at 08:05 PM.

  8. #4478

    Re: The Studio Quick-Crit Thread


  9. #4479
    Senior Member thehoodedsmack's Avatar
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    Re: The Studio Quick-Crit Thread

    Maybe change the font on those boxes. I'm thinking it'd look better with your generic army-type stencil letters, but that may just be me.

  10. #4480
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Hand paint edge scratches on the crates. Right now it looks like you used a bunch of scratch brushes, which doesn't look all that convincing in the way of material definition.

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