We'll continue to do games like this if we make any more changes to the prototype, and just generally to collect new games.

For future references, here are some ground rules and quirks:
This is an ALPHA PRODUCT, it is merely a prototype of score collection. It works in no where near the same way as the final product which will be delivered later this year.
- The system doesn't do Oddball, we don't know where the scores are stored, but they're not in our little score memory block, so we can't retrieve them. We haven't discussed it with km00 yet, so there may be hope for fix; it's just not high enough priority, the final version is much more important.
- This runs on the a client, particularly me. It has two parts, one is a Yelo DLL that writes a binary dump ~4KB, the other is a C# app that converts it to an XML file and uploads it. With the way it works, we can only give it to certain, well-qualified people.
- It doesn't record final scores for teams. We collect the scores from the players in the game at the end and total them up. This will not get fixed unless km00 wants to do it in his spare time or Shadow can work out the changes.
- With that, you need to be in the server when the game ends to have your scores counted.
- Sometimes Yelo screws up reading a player, usually because of a quit and rejoin somewhere along the line (not even necessarily by that player). When this happens, that player may be completely corrupted. Luckily, this has a constant effect of clearing the player name. We delete all blank players from the record before uploading. It may mean you got screwed out of the game, but better that than a messed up record.