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Thread: Quick-Crit 2008-2009

  1. #4511
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Your unwrap. Your unwrap should have white lines, showing where each polygon connects, you're supposed to get rid of those before you start..

  2. #4512
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Newbkilla View Post
    I wanted to keep it as low poly as possible, and for the fact my high poly model was almost like a box with exaggerated features. I'm new to Marmoset, that was my first render in it. I have set the normal map, but for some reason, the engine does a funky way of displaying it. I'll work more on it tomorrow, right now, I'm going to bed.
    Different engines render normal maps differently, make sure you check to see what the different RGB orientations are for your engine. I know UT3's Green channel is inverted from Maya so if you have the same normal map in Maya and UT3 it will look differently.

    Also, make sure your faces are all oriented so that up is up on your box. If you have upside down faces on your box's UV layout it will make the normal map look bad.

  3. #4513
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread



    I got it to majorly pop out more in darker lighting, as shown, I edited it in photoshop using levels, I also like what the specular map did to it.

  4. #4514

  5. #4515
    Dr. Colonel Unholy III Newbkilla's Avatar
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    Re: The Studio Quick-Crit Thread

    That would be the basis of my concept, lmao.

  6. #4516
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ODX View Post
    Just an AUG A3 from fpsbanana. Normally, I get the origin right first time, with some minor edits...but I dunno, something seems off on this one.
    i hate origins like this. it always looks like the weapon is being held against the cheekbone. the stock shouldn't ever come into the peripheral vision

  7. #4517
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SnaFuBAR View Post
    i hate origins like this. it always looks like the weapon is being held against the cheekbone. the stock shouldn't ever come into the peripheral vision
    Actually, it's more as if the stock is against the shoulder and the shooter's head is hunched over and forward.

    e.g.


    Except not looking directly down the sights.

    I'm fond of these origins typically because they give me a more visceral sense when firing.

  8. #4518
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread



    Halo 3 Teleporter.
    Havent modeled the little arrow yet.

  9. #4519
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    fuck it.. grow up kids. I'll post work on another site.
    Last edited by Joshflighter; July 18th, 2009 at 02:34 PM.

  10. #4520
    sexy pose JunkfoodMan's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Fear1337 View Post
    fuck it.. grow up kids. I'll post work on another site.
    what

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