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Thread: Halo: Reach

  1. #121
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by Warsaw View Post
    Forget about Half-Life 2? That game flows even better than Halo.
    The key thing about combat flow is the number of weapons available to the player.

    In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.

    TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.

    Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
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  2. #122
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by p0lar_bear View Post
    In Halo, you carry two weapons, two (four in Halo 3) grenade types, and one of each is readily available to be used at will. One button to swap weapons, another to swap grenades, and fire/alt-fire to use either.

    TF2, each class has a primary, secondary, and melee weapon, and you can easily cycle through them (unless you're rolling Engineer or Spy, in which there's one or two extra items to trip over). Just scroll the mouse wheel or hit 1, 2, or 3.

    Half-Life 2, on the other hand, is a mess. Gordon carries half an armory with him, and god forbid you need to reach for your .357 when you're wielding grenades, especially if you're not good with weapon category hotkeys. I will admit that there is the "last weapon" and gravity gun hotkey, but I rarely find myself actually using those and instead cycling through my whole inventory for the weapon I want. What saves it, however, in single player is that each level encourages you to use a certain weapon to achieve your ends. HL2DM, you spawn with the G-Gun and a melee weapon, and you're rarely alive long enough to accumulate more than 2 weapons.
    Not to mention you just compared a console based game to traditionally PC games...which have the favor of a keyboard with muy keylos
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  3. #123
    Senior Member ICEE's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    it seems to me that regardless of keyboard/controller, it is always more comfortable to have one button that you press to pick weapons. Now that does SUCK when you have more than 2 weapons (Killzone) but I'd rather hit Tab to switch weapons than pick a number anyday. The key thing for me is that numbers are too far out of the way, and im likely to hit the wrong one.
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  4. #124
    Cancer paladin's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    IT would be pretty cool if it was Battle Field Halo
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  5. #125
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Quote Originally Posted by paladin View Post
    IT would be pretty cool if it was Battle Field Halo
    NO.

    The genre is getting beat to death.
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  6. #126
    Free Kantanomo English Mobster's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Well. Reach IS the last Halo game from Bungie.
    http://news.vgchartz.com/news.php?id=4499
    VGC: Obviously Halo Reach is on the way next from Bungie but what are your plans after that?
    Lars: Reach will be our last Halo game. We are currently working on a new IP but obviously can't reveal anything at this stage. Reach is it for us.
    Any other Halo games would be made by Microsoft. *Shudder* I hope Frankie can keep the franchise from turning into a cash cow.
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  7. #127
    "Think Different" Masterz1337's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Don't be so sure.
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  8. #128
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    If not a cash cow, they'd probably try to make it "realistic".

    Microsoft Combat Flight Simulator: Halo Edition.
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  9. #129
    Senior Member 343guiltymc's Avatar
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    Re: Halo: Reach, Class Based Shooter?

    Well, if it's a Space sim, I might buy into that. There aren't a lot of those types of games lately.
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  10. #130
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    Re: Halo: Reach, Class Based Shooter?

    NO! You play as a civilian, (with a corny name, like the characters in dead rising) nothing to do with the UNSC or Spartans.

    and ummm... sims life?
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