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Thread: Look at this bleeding mess!

  1. #11
    A Loose Screw Phopojijo's Avatar
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    Re: Look at this bleeding mess!

    How I do it, and apparently how Sonic does it... is I load my 6 skybox faces as textures... then create a cubemap object... then load the 6 faces in the cubemap.

    Note: Rotating/Reflecting the cubemap faces into place was a test of patience for me... tweak in Photoshop... reimport to UnrealEd... hope it doesn't crash... refresh the cubemap... repeat until correct.
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  2. #12
    Senior Member SonicXtreme's Avatar
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    Re: Look at this bleeding mess!

    Quote Originally Posted by Phopojijo View Post
    How I do it, and apparently how Sonic does it... is I load my 6 skybox faces as textures... then create a cubemap object... then load the 6 faces in the cubemap.

    Note: Rotating/Reflecting the cubemap faces into place was a test of patience for me... tweak in Photoshop... reimport to UnrealEd... hope it doesn't crash... refresh the cubemap... repeat until correct.
    ^ exactly
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  3. #13

    Re: Look at this bleeding mess!

    When I clicked your images it said your account was suspended.

    This Account Has Been Suspended
    Please contact the billing/support department as soon as possible.
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  4. #14
    Untruely Bannable~ Inferno's Avatar
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    Re: Look at this bleeding mess!

    Seems to be fixed now.

    Also the map is really shaping up. It now greatly resembles BG. With the new custom sky and all.

    I've also got it set up for testing almost so I think some modacity members who have UT3 need to get ready for a test.


    -edit
    I've got a more serious issue now. When I start a deathmatch or TDM match with bots I get a HUGE frame rate drop. It's fine when it's just me but when a bot is in the game my framerate drops to about 5.

    Also they seem to get stuck in the base and have issues going up the ramp to the base.
    Last edited by Inferno; July 23rd, 2009 at 10:12 PM.
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  5. #15
    Untruely Bannable~ Inferno's Avatar
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    Re: Look at this bleeding mess!

    *cough*





    That is all.
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  6. #16
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    Re: Look at this bleeding mess!

    Port revelations to ue3
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  7. #17
    Untruely Bannable~ Inferno's Avatar
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    Re: Look at this bleeding mess!

    I'll do it for 100.19 moneys.
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  8. #18
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    Re: Look at this bleeding mess!

    you'll do it for free faggot
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  9. #19

    Re: Look at this bleeding mess!

    Quote Originally Posted by Inferno View Post
    -edit
    I've got a more serious issue now. When I start a deathmatch or TDM match with bots I get a HUGE frame rate drop. It's fine when it's just me but when a bot is in the game my framerate drops to about 5.

    Also they seem to get stuck in the base and have issues going up the ramp to the base.
    propably because your map is one big mesh, and any light across the map, also gets rendered if you're not seeing it (but you're seeing the object it affects) you could also show your statistics to see where your performance loss is coming from (gpu/cpu/ram related etc)

    as for the bots getting stuck, that's just a patching issue. hit P to show paths, and make sure your pathnodes are all properly linked together.
    if it all seems fine, try scaling up your base just a bit, so they have less of a fit wondering if they can squeese themselved trough the openings.
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  10. #20
    Untruely Bannable~ Inferno's Avatar
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    Re: Look at this bleeding mess!

    It's possible that may be the problem with the framerate.
    Can I just portal the map in UE3 or do I have to break up the mesh in max and re import as parts?

    edit-

    The map is only like 5k polys It shouldn't be to much of a problem for the engine to handle all at once.
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